Files
Lukas Klingsbo 5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00

68 lines
1.5 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame_fire_atlas/flame_fire_atlas.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final game = ExampleGame();
runApp(GameWidget(game: game));
}
class ExampleGame extends FlameGame with TapDetector {
late FireAtlas _atlas;
@override
Future<void> onLoad() async {
await super.onLoad();
_atlas = await loadFireAtlas('caveace.fa');
add(
SpriteAnimationComponent(
size: Vector2(150, 100),
animation: _atlas.getAnimation('shooting_ptero'),
)..y = 50,
);
add(
SpriteAnimationComponent(
size: Vector2(150, 100),
animation: _atlas.getAnimation('bomb_ptero'),
)
..y = 50
..x = 200,
);
add(
SpriteComponent(size: Vector2(50, 50), sprite: _atlas.getSprite('bullet'))
..y = 200,
);
add(
SpriteComponent(size: Vector2(50, 50), sprite: _atlas.getSprite('shield'))
..x = 100
..y = 200,
);
add(
SpriteComponent(size: Vector2(50, 50), sprite: _atlas.getSprite('ham'))
..x = 200
..y = 200,
);
}
@override
void onTapUp(TapUpInfo details) {
add(
SpriteAnimationComponent(
size: Vector2(100, 100),
animation: _atlas.getAnimation('explosion'),
removeOnFinish: true,
)
..anchor = Anchor.center
..position = details.eventPosition.game,
);
}
}