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https://github.com/flame-engine/flame.git
synced 2025-10-30 08:27:36 +08:00
* Added Component.childrenFactory * fix some of the lint warnings * more lint warnings * remove changelog entry * more analyzer warnings * one more warning * one more warning * remove more unused imports * fix more warnings * another warning * one more warning * a lot more warnings * some more warnings * fix warnings in flame_svg * fix warnings in flame_bloc * Remove OrderedSet override feature * Remove testRandom change * Remove unnecessary type checks * Re-remove deprecated argument in random_test Co-authored-by: Pasha Stetsenko <stpasha@google.com>
32 lines
805 B
Dart
32 lines
805 B
Dart
import 'package:flame/game.dart';
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import '../../commons/ember.dart';
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class FlipSpriteExample extends FlameGame {
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static const String description = '''
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In this example we show how you can flip components horizontally and
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vertically.
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''';
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final regular = Ember(position: Vector2(size.x / 2 - 100, 200));
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add(regular);
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final flipX = Ember(position: Vector2(size.x / 2 - 100, 400));
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flipX.flipHorizontally();
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add(flipX);
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final flipY = Ember(position: Vector2(size.x / 2 + 100, 200));
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flipY.flipVertically();
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add(flipY);
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final flipWithRotation = Ember(position: Vector2(size.x / 2 + 100, 400))
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..angle = 2;
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flipWithRotation.flipVertically();
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add(flipWithRotation);
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}
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}
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