Files
flame/examples/lib/stories/rendering/flip_sprite_example.dart
Lukas Klingsbo 5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00

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Dart

import 'package:flame/game.dart';
import '../../commons/ember.dart';
class FlipSpriteExample extends FlameGame {
static const String description = '''
In this example we show how you can flip components horizontally and
vertically.
''';
@override
Future<void> onLoad() async {
await super.onLoad();
final regular = Ember(position: Vector2(size.x / 2 - 100, 200));
add(regular);
final flipX = Ember(position: Vector2(size.x / 2 - 100, 400));
flipX.flipHorizontally();
add(flipX);
final flipY = Ember(position: Vector2(size.x / 2 + 100, 200));
flipY.flipVertically();
add(flipY);
final flipWithRotation = Ember(position: Vector2(size.x / 2 + 100, 400))
..angle = 2;
flipWithRotation.flipVertically();
add(flipWithRotation);
}
}