mirror of
https://github.com/flame-engine/flame.git
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* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
77 lines
2.1 KiB
Dart
77 lines
2.1 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/parallax.dart';
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import 'package:flutter/painting.dart';
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class SandboxLayerParallaxExample extends FlameGame {
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static const String description = '''
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In this example, properties of a layer can be changed to preview the
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different combination of values. You can change the properties by pressing
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the pen in the upper right corner.
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''';
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final Vector2 planeSpeed;
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final ImageRepeat planeRepeat;
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final LayerFill planeFill;
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final Alignment planeAlignment;
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SandboxLayerParallaxExample({
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required this.planeSpeed,
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required this.planeRepeat,
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required this.planeFill,
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required this.planeAlignment,
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});
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final bgLayer = await loadParallaxLayer(
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ParallaxImageData('parallax/bg.png'),
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);
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final mountainFarLayer = await loadParallaxLayer(
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ParallaxImageData('parallax/mountain-far.png'),
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velocityMultiplier: Vector2(1.8, 0),
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);
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final mountainLayer = await loadParallaxLayer(
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ParallaxImageData('parallax/mountains.png'),
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velocityMultiplier: Vector2(2.8, 0),
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);
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final treeLayer = await loadParallaxLayer(
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ParallaxImageData('parallax/trees.png'),
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velocityMultiplier: Vector2(3.8, 0),
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);
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final foregroundTreesLayer = await loadParallaxLayer(
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ParallaxImageData('parallax/foreground-trees.png'),
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velocityMultiplier: Vector2(4.8, 0),
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);
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final airplaneLayer = await loadParallaxLayer(
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ParallaxAnimationData(
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'parallax/airplane.png',
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SpriteAnimationData.sequenced(
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amount: 4,
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stepTime: 0.2,
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textureSize: Vector2(320, 160),
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),
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),
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repeat: planeRepeat,
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velocityMultiplier: planeSpeed,
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fill: planeFill,
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alignment: planeAlignment,
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);
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final parallax = Parallax(
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[
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bgLayer,
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mountainFarLayer,
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mountainLayer,
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treeLayer,
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foregroundTreesLayer,
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airplaneLayer,
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],
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baseVelocity: Vector2(20, 0),
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);
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add(ParallaxComponent(parallax: parallax));
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}
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}
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