Files
flame/examples/lib/stories/input/joystick_advanced_example.dart
Lukas Klingsbo 5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00

203 lines
5.8 KiB
Dart

import 'dart:math';
import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flame/sprite.dart';
import 'package:flutter/material.dart';
import 'joystick_player.dart';
class JoystickAdvancedExample extends FlameGame
with HasDraggables, HasTappables {
static const String description = '''
In this example we showcase how to use the joystick by creating
`SpriteComponent`s that serve as the joystick's knob and background.
We also showcase the `HudButtonComponent` which is a button that has its
position defined by margins to the edges, which can be useful when making
controller buttons.\n\n
Steer the player by using the joystick and flip and rotate it by pressing
the buttons.
''';
late final JoystickPlayer player;
late final JoystickComponent joystick;
late final TextComponent speedText;
late final TextComponent directionText;
@override
Future<void> onLoad() async {
await super.onLoad();
final image = await images.load('joystick.png');
final sheet = SpriteSheet.fromColumnsAndRows(
image: image,
columns: 6,
rows: 1,
);
joystick = JoystickComponent(
knob: SpriteComponent(
sprite: sheet.getSpriteById(1),
size: Vector2.all(100),
),
background: SpriteComponent(
sprite: sheet.getSpriteById(0),
size: Vector2.all(150),
),
margin: const EdgeInsets.only(left: 40, bottom: 40),
);
player = JoystickPlayer(joystick);
final buttonSize = Vector2.all(80);
// A button with margin from the edge of the viewport that flips the
// rendering of the player on the X-axis.
final flipButton = HudButtonComponent(
button: SpriteComponent(
sprite: sheet.getSpriteById(2),
size: buttonSize,
),
buttonDown: SpriteComponent(
sprite: sheet.getSpriteById(4),
size: buttonSize,
),
margin: const EdgeInsets.only(
right: 80,
bottom: 60,
),
onPressed: player.flipHorizontally,
);
// A button with margin from the edge of the viewport that flips the
// rendering of the player on the Y-axis.
final flopButton = HudButtonComponent(
button: SpriteComponent(
sprite: sheet.getSpriteById(3),
size: buttonSize,
),
buttonDown: SpriteComponent(
sprite: sheet.getSpriteById(5),
size: buttonSize,
),
margin: const EdgeInsets.only(
right: 160,
bottom: 60,
),
onPressed: player.flipVertically,
);
final rng = Random();
// A button, created from a shape, that adds a rotation effect to the player
// when it is pressed.
final shapeButton = HudButtonComponent(
button: CircleComponent(radius: 35),
buttonDown: RectangleComponent(
size: buttonSize,
paint: BasicPalette.blue.paint(),
),
margin: const EdgeInsets.only(
right: 85,
bottom: 150,
),
onPressed: () => player.add(
RotateEffect.by(
8 * rng.nextDouble(),
EffectController(
duration: 1,
reverseDuration: 1,
curve: Curves.bounceOut,
),
),
),
);
// A button, created from a shape, that adds a scale effect to the player
// when it is pressed.
final buttonComponent = ButtonComponent(
button: RectangleComponent(
size: Vector2(185, 50),
paint: Paint()
..color = Colors.orange
..style = PaintingStyle.stroke,
),
buttonDown: RectangleComponent(
size: Vector2(185, 50),
paint: BasicPalette.magenta.paint(),
),
position: Vector2(20, size.y - 280),
onPressed: () => player.add(
ScaleEffect.by(
Vector2.all(1.5),
EffectController(duration: 1.0, reverseDuration: 1.0),
),
),
);
final buttonSprites = await images.load('buttons.png');
final buttonSheet = SpriteSheet.fromColumnsAndRows(
image: buttonSprites,
columns: 1,
rows: 2,
);
// A sprite button, created from a shape, that adds a opacity effect to the
// player when it is pressed.
final spriteButtonComponent = SpriteButtonComponent(
button: buttonSheet.getSpriteById(0),
buttonDown: buttonSheet.getSpriteById(1),
position: Vector2(20, size.y - 360),
size: Vector2(185, 50),
onPressed: () => player.add(
OpacityEffect.fadeOut(
EffectController(duration: 0.5, reverseDuration: 0.5),
),
),
);
final _regular = TextPaint(
style: TextStyle(color: BasicPalette.white.color),
);
speedText = TextComponent(
text: 'Speed: 0',
textRenderer: _regular,
)..positionType = PositionType.viewport;
directionText = TextComponent(
text: 'Direction: idle',
textRenderer: _regular,
)..positionType = PositionType.viewport;
final speedWithMargin = HudMarginComponent(
margin: const EdgeInsets.only(
top: 80,
left: 80,
),
)..add(speedText);
final directionWithMargin = HudMarginComponent(
margin: const EdgeInsets.only(
top: 110,
left: 80,
),
)..add(directionText);
add(player);
add(joystick);
add(flipButton);
add(flopButton);
add(buttonComponent);
add(spriteButtonComponent);
add(shapeButton);
add(speedWithMargin);
add(directionWithMargin);
}
@override
void update(double dt) {
super.update(dt);
speedText.text = 'Speed: ${(joystick.intensity * player.maxSpeed).round()}';
final direction =
joystick.direction.toString().replaceAll('JoystickDirection.', '');
directionText.text = 'Direction: $direction';
}
}