Files
flame/examples/lib/stories/collision_detection/simple_shapes_example.dart
Lukas Klingsbo 5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00

110 lines
2.7 KiB
Dart

import 'dart:math';
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame/game.dart';
import 'package:flame/geometry.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
enum Shapes { circle, rectangle, polygon }
class SimpleShapesExample extends FlameGame with HasTappables {
static const description = '''
An example which adds random shapes on the screen when you tap it, if you
tap on an already existing shape it will remove that shape and replace it
with a new one.
''';
final _rng = Random();
MyShapeComponent randomShape(Vector2 position) {
final shapeType = Shapes.values[_rng.nextInt(Shapes.values.length)];
final shapeSize =
Vector2.all(100) + Vector2.all(50.0).scaled(_rng.nextDouble());
final shapeAngle = _rng.nextDouble() * 6;
switch (shapeType) {
case Shapes.circle:
return MyShapeComponent(
HitboxCircle(),
position: position,
size: shapeSize,
angle: shapeAngle,
);
case Shapes.rectangle:
return MyShapeComponent(
HitboxRectangle(),
position: position,
size: shapeSize,
angle: shapeAngle,
);
case Shapes.polygon:
final points = [
Vector2.random(_rng),
Vector2.random(_rng)..y *= -1,
-Vector2.random(_rng),
Vector2.random(_rng)..x *= -1,
];
return MyShapeComponent(
HitboxPolygon(points),
position: position,
size: shapeSize,
angle: shapeAngle,
);
}
}
@override
void onTapDown(int pointerId, TapDownInfo info) {
super.onTapDown(pointerId, info);
final tapPosition = info.eventPosition.game;
final component = randomShape(tapPosition);
add(component);
component.add(
MoveEffect.to(
size / 2,
EffectController(
duration: 5,
reverseDuration: 5,
infinite: true,
),
),
);
component.add(
RotateEffect.to(
3,
EffectController(
duration: 1,
reverseDuration: 1,
infinite: true,
),
),
);
}
}
class MyShapeComponent extends ShapeComponent with Tappable {
@override
final Paint paint = BasicPalette.red.paint()..style = PaintingStyle.stroke;
MyShapeComponent(
HitboxShape shape, {
Vector2? position,
Vector2? size,
double? angle,
}) : super(
shape,
position: position,
size: size,
angle: angle,
anchor: Anchor.center,
);
@override
bool onTapDown(TapDownInfo _) {
removeFromParent();
return true;
}
}