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https://github.com/flame-engine/flame.git
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* Added Component.childrenFactory * fix some of the lint warnings * more lint warnings * remove changelog entry * more analyzer warnings * one more warning * one more warning * remove more unused imports * fix more warnings * another warning * one more warning * a lot more warnings * some more warnings * fix warnings in flame_svg * fix warnings in flame_bloc * Remove OrderedSet override feature * Remove testRandom change * Remove unnecessary type checks * Re-remove deprecated argument in random_test Co-authored-by: Pasha Stetsenko <stpasha@google.com>
27 lines
677 B
Dart
27 lines
677 B
Dart
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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class Ember<T extends FlameGame> extends SpriteAnimationComponent
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with HasGameRef<T> {
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Ember({Vector2? position, Vector2? size, int? priority})
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: super(
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position: position,
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size: size ?? Vector2.all(50),
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priority: priority,
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anchor: Anchor.center,
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);
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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animation = await gameRef.loadSpriteAnimation(
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'animations/ember.png',
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SpriteAnimationData.sequenced(
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amount: 3,
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textureSize: Vector2.all(16),
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stepTime: 0.15,
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),
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);
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}
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}
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