Files
flame/examples/lib/commons/ember.dart
Lukas Klingsbo 5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00

27 lines
677 B
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
class Ember<T extends FlameGame> extends SpriteAnimationComponent
with HasGameRef<T> {
Ember({Vector2? position, Vector2? size, int? priority})
: super(
position: position,
size: size ?? Vector2.all(50),
priority: priority,
anchor: Anchor.center,
);
@override
Future<void> onLoad() async {
await super.onLoad();
animation = await gameRef.loadSpriteAnimation(
'animations/ember.png',
SpriteAnimationData.sequenced(
amount: 3,
textureSize: Vector2.all(16),
stepTime: 0.15,
),
);
}
}