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	 5b67b8f14a
			
		
	
	5b67b8f14a
	
	
	
		
			
			Removed deprecations for 1.10.0 and fixes some small unreleased regressions found when going through the examples.
		
			
				
	
	
		
			86 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/events.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flame/palette.dart';
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| import 'package:flame_audio/flame_audio.dart';
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| import 'package:flutter/widgets.dart' hide Animation;
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| 
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| void main() {
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|   runApp(GameWidget(game: AudioGame()));
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| }
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| 
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| /// This example game showcases three possible use cases:
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| ///
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| /// 1. Use the static FlameAudio class to easily fire a sfx using the default
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| /// configs for the button tap.
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| /// 2. Uses a custom AudioPool for extremely efficient audio loading and pooling
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| /// for tapping elsewhere.
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| /// 3. Uses the Bgm utility for background music.
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| class AudioGame extends FlameGame with TapDetector {
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|   static final Paint black = BasicPalette.black.paint();
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|   static final Paint gray = const PaletteEntry(Color(0xFFCCCCCC)).paint();
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|   static final TextPaint text = TextPaint(
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|     style: TextStyle(color: BasicPalette.white.color),
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|   );
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| 
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|   late AudioPool pool;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     pool = await FlameAudio.createPool(
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|       'sfx/fire_2.mp3',
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|       minPlayers: 3,
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|       maxPlayers: 4,
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|     );
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|     startBgmMusic();
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|   }
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| 
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|   Rect get button => Rect.fromLTWH(20, size.y - 300, size.x - 40, 200);
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| 
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|   void startBgmMusic() {
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|     FlameAudio.bgm.initialize();
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|     FlameAudio.bgm.play('music/bg_music.ogg');
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|   }
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| 
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|   void fireOne() {
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|     FlameAudio.play('sfx/fire_1.mp3');
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|   }
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| 
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|   void fireTwo() {
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|     pool.start();
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     super.render(canvas);
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|     canvas.drawRect(size.toRect(), black);
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| 
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|     text.render(
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|       canvas,
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|       '(click anywhere for 1)',
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|       Vector2(size.x / 2, 200),
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|       anchor: Anchor.topCenter,
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|     );
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| 
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|     canvas.drawRect(button, gray);
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| 
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|     text.render(
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|       canvas,
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|       'click here for 2',
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|       Vector2(size.x / 2, size.y - 200),
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|       anchor: Anchor.bottomCenter,
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|     );
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|   }
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| 
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|   @override
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|   void onTapDown(TapDownInfo info) {
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|     if (button.containsPoint(info.eventPosition.widget)) {
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|       fireTwo();
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|     } else {
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|       fireOne();
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|     }
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|   }
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| }
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