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			131 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'dart:async';
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import 'dart:math';
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import 'package:flame/collisions.dart';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/image_composition.dart';
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import 'package:flame/palette.dart';
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import 'package:flame/sprite.dart';
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import 'package:flutter/rendering.dart';
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class TimeScaleExample extends FlameGame
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    with HasTimeScale, HasCollisionDetection {
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  static const description =
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      'This example shows how time scale can be used to control game speed.';
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  TimeScaleExample()
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      : super(
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          camera: CameraComponent.withFixedResolution(
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            width: 640,
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            height: 360,
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          ),
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        );
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  final gameSpeedText = TextComponent(
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    text: 'Time Scale: 1',
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    textRenderer: TextPaint(
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      style: TextStyle(
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        color: BasicPalette.white.color,
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        fontSize: 20.0,
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        shadows: const [
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          Shadow(offset: Offset(1, 1), blurRadius: 1),
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        ],
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      ),
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    ),
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    anchor: Anchor.center,
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  );
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  @override
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  Color backgroundColor() => const Color.fromARGB(255, 88, 114, 97);
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  @override
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  Future<void> onLoad() async {
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    final spriteSheet = SpriteSheet(
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      image: await images.load('animations/chopper.png'),
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      srcSize: Vector2.all(48),
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    );
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    gameSpeedText.position = Vector2(size.x * 0.5, size.y * 0.8);
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    await world.addAll([
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      _Chopper(
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        position: Vector2(-100, -10),
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        size: Vector2.all(64),
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        anchor: Anchor.center,
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        angle: -pi / 2,
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        animation: spriteSheet.createAnimation(row: 0, stepTime: 0.05),
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      ),
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      _Chopper(
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        position: Vector2(100, 10),
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        size: Vector2.all(64),
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        anchor: Anchor.center,
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        angle: pi / 2,
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        animation: spriteSheet.createAnimation(row: 0, stepTime: 0.05),
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      ),
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      gameSpeedText,
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    ]);
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    return super.onLoad();
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  }
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  @override
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  void update(double dt) {
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    gameSpeedText.text = 'Time Scale : $timeScale';
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    super.update(dt);
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  }
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}
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class _Chopper extends SpriteAnimationComponent
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    with HasGameReference<TimeScaleExample>, CollisionCallbacks {
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  _Chopper({
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    super.animation,
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    super.position,
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    super.size,
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    super.angle,
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    super.anchor,
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  })  : _moveDirection = Vector2(0, 1)..rotate(angle ?? 0),
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        _initialPosition = position?.clone() ?? Vector2.zero();
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  final Vector2 _moveDirection;
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  final _speed = 80.0;
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  final Vector2 _initialPosition;
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  late final _timer = TimerComponent(
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    period: 2,
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    onTick: _reset,
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    autoStart: false,
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  );
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  @override
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  Future<void> onLoad() async {
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    await add(CircleHitbox());
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    await add(_timer);
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    return super.onLoad();
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  }
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  @override
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  void updateTree(double dt) {
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    position.setFrom(position + _moveDirection * _speed * dt);
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    super.updateTree(dt);
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  }
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  @override
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  void onCollisionStart(Set<Vector2> _, PositionComponent other) {
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    if (other is _Chopper) {
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      game.timeScale = 0.25;
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    }
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    super.onCollisionStart(_, other);
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  }
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  @override
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  void onCollisionEnd(PositionComponent other) {
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    if (other is _Chopper) {
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      game.timeScale = 1.0;
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      _timer.timer.start();
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    }
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    super.onCollisionEnd(other);
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  }
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  void _reset() {
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    position.setFrom(_initialPosition);
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  }
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}
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