mirror of
https://github.com/flame-engine/flame.git
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87 lines
2.1 KiB
Dart
87 lines
2.1 KiB
Dart
import 'package:flame/gestures.dart';
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import 'package:flutter/gestures.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flame/sprite_animation.dart';
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import 'package:flame/components/sprite_animation_component.dart';
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import 'package:flutter/material.dart' hide Image;
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import 'dart:ui';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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await Flame.images.loadAll(['creature.png', 'chopper.png']);
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final Size size = await Flame.util.initialDimensions();
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final game = MyGame(size);
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runApp(game.widget);
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}
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class MyGame extends BaseGame with TapDetector {
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Image chopper;
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Image creature;
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SpriteAnimation animation;
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@override
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Future<void> onLoad() async {
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chopper = await Flame.images.load('chopper.png');
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creature = await Flame.images.load('creature.png');
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animation = SpriteAnimation.sequenced(
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chopper,
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4,
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textureWidth: 48,
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textureHeight: 48,
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stepTime: 0.15,
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loop: true,
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);
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}
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void addAnimation(double x, double y) {
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const textureWidth = 291.0;
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const textureHeight = 178.0;
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final animationComponent = SpriteAnimationComponent.sequenced(
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291,
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178,
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creature,
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18,
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amountPerRow: 10,
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textureWidth: textureWidth,
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textureHeight: textureHeight,
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stepTime: 0.15,
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loop: false,
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destroyOnFinish: true,
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);
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animationComponent.x = x - textureWidth / 2;
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animationComponent.y = y - textureHeight / 2;
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add(animationComponent);
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}
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@override
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void onTapDown(TapDownDetails evt) {
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addAnimation(evt.globalPosition.dx, evt.globalPosition.dy);
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}
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MyGame(Size screenSize) {
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size = screenSize;
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const s = 100.0;
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final animationComponent = SpriteAnimationComponent(s, s, animation);
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animationComponent.x = size.width / 2 - s;
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animationComponent.y = s;
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final reversedAnimationComponent = SpriteAnimationComponent(
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s,
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s,
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animation.reversed(),
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);
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reversedAnimationComponent.x = size.width / 2;
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reversedAnimationComponent.y = s;
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add(animationComponent);
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add(reversedAnimationComponent);
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}
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}
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