Files
flame/lib/position.dart
2019-04-04 13:57:38 -03:00

119 lines
3.0 KiB
Dart

import 'dart:math' as math;
import 'dart:ui' as ui;
import 'package:box2d_flame/box2d.dart' as b2d;
/// An ordered pair representation (point, position, offset).
///
/// It differs from the default implementations provided (math.Point and ui.Offset) as it's mutable.
/// Also, it offers helpful converters and a some useful methods for manipulation.
/// It always uses double values to store the coordinates.
class Position {
/// Coordinates
double x, y;
/// Basic constructor
Position(this.x, this.y);
/// Creates a point at the origin
Position.empty() : this(0.0, 0.0);
/// Creates converting integers to double.
///
/// Internal representation is still using double, the conversion is made in the constructor only.
Position.fromInts(int x, int y) : this(x.toDouble(), y.toDouble());
/// Creates using an [ui.Offset]
Position.fromOffset(ui.Offset offset) : this(offset.dx, offset.dy);
/// Creates using an [ui.Size]
Position.fromSize(ui.Size size) : this(size.width, size.height);
/// Creates using an [math.Point]
Position.fromPoint(math.Point point) : this(point.x, point.y);
/// Creates using another [Position]; i.e., clones this position.
///
/// This is useful because this class is mutable, so beware of mutability issues.
Position.fromPosition(Position position) : this(position.x, position.y);
/// Creates using a [b2d.Vector2]
Position.fromVector(b2d.Vector2 vector) : this(vector.x, vector.y);
Position add(Position other) {
x += other.x;
y += other.y;
return this;
}
Position minus(Position other) {
return add(other.clone().opposite());
}
Position opposite() {
return times(-1.0);
}
Position times(double scalar) {
x *= scalar;
y *= scalar;
return this;
}
double dotProduct(Position p) {
return x * p.x + y * p.y;
}
double length() {
return math.sqrt(math.pow(x, 2) + math.pow(y, 2));
}
Position rotate(double angle) {
final double nx = math.cos(angle) * x - math.sin(angle) * y;
final double ny = math.sin(angle) * x + math.cos(angle) * y;
x = nx;
y = ny;
return this;
}
double distance(Position other) {
return minus(other).length();
}
ui.Offset toOffset() {
return ui.Offset(x, y);
}
ui.Size toSize() {
return ui.Size(x, y);
}
math.Point toPoint() {
return math.Point(x, y);
}
b2d.Vector2 toVector() {
return b2d.Vector2(x, y);
}
Position clone() {
return Position.fromPosition(this);
}
@override
String toString() {
return '($x, $y)';
}
static ui.Rect rectFrom(Position topLeft, Position size) {
return ui.Rect.fromLTWH(topLeft.x, topLeft.y, size.x, size.y);
}
static ui.Rect bounds(List<Position> pts) {
final double minx = pts.map((e) => e.x).reduce(math.min);
final double maxx = pts.map((e) => e.x).reduce(math.max);
final double miny = pts.map((e) => e.y).reduce(math.min);
final double maxy = pts.map((e) => e.y).reduce(math.max);
return ui.Rect.fromPoints(ui.Offset(minx, miny), ui.Offset(maxx, maxy));
}
}