Files
flame/examples/lib/stories/utils/timer_component.dart
Lukas Klingsbo 64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00

36 lines
792 B
Dart

import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/timer.dart';
import 'package:flutter/material.dart';
class RenderedTimeComponent extends TimerComponent {
final TextPaint textPaint = TextPaint(
config: const TextPaintConfig(
color: Color(0xFFFFFFFF),
),
);
RenderedTimeComponent(Timer timer) : super(timer);
@override
void render(Canvas canvas) {
textPaint.render(
canvas,
'Elapsed time: ${timer.current}',
Vector2(10, 150),
);
}
}
class TimerComponentGame extends BaseGame with TapDetector, DoubleTapDetector {
@override
void onTapDown(_) {
add(RenderedTimeComponent(Timer(1)..start()));
}
@override
void onDoubleTap() {
add(RenderedTimeComponent(Timer(5)..start()));
}
}