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46 lines
1.0 KiB
Dart
46 lines
1.0 KiB
Dart
import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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class FlipSpriteGame extends BaseGame {
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@override
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Future<void> onLoad() async {
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final image = await images.load('animations/chopper.png');
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final regular = buildAnimationComponent(image);
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regular.y = 100;
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add(regular);
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final flipX = buildAnimationComponent(image);
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flipX.y = 300;
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flipX.flipHorizontally();
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add(flipX);
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final flipY = buildAnimationComponent(image);
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flipY.y = 500;
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flipY.flipVertically();
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add(flipY);
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}
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SpriteAnimationComponent buildAnimationComponent(Image image) {
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final ac = SpriteAnimationComponent(
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animation: buildAnimation(image),
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size: Vector2.all(100),
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);
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ac.x = size.x / 2 - ac.x / 2;
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return ac;
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}
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SpriteAnimation buildAnimation(Image image) {
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return SpriteAnimation.fromFrameData(
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image,
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SpriteAnimationData.sequenced(
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amount: 4,
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textureSize: Vector2.all(48),
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stepTime: 0.15,
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),
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);
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}
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}
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