Files
2021-08-21 19:32:32 -03:00

46 lines
1.0 KiB
Dart

import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
class FlipSpriteGame extends BaseGame {
@override
Future<void> onLoad() async {
final image = await images.load('animations/chopper.png');
final regular = buildAnimationComponent(image);
regular.y = 100;
add(regular);
final flipX = buildAnimationComponent(image);
flipX.y = 300;
flipX.flipHorizontally();
add(flipX);
final flipY = buildAnimationComponent(image);
flipY.y = 500;
flipY.flipVertically();
add(flipY);
}
SpriteAnimationComponent buildAnimationComponent(Image image) {
final ac = SpriteAnimationComponent(
animation: buildAnimation(image),
size: Vector2.all(100),
);
ac.x = size.x / 2 - ac.x / 2;
return ac;
}
SpriteAnimation buildAnimation(Image image) {
return SpriteAnimation.fromFrameData(
image,
SpriteAnimationData.sequenced(
amount: 4,
textureSize: Vector2.all(48),
stepTime: 0.15,
),
);
}
}