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Renan c833319c49 Feat: Add keyboard with focus node implementation (#909)
* Add keyboard with focus node implementation

* a

* format and make it stabel compatible

* Add mixin to game

* fixes

* add tests

* format

* docs

* more docs

* Update doc/keyboard-input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* rename test

* Apply suggestions from code review

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* fix test

* Update tutorials/2_sprite_animations_gestures/README.md

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* docs

* Apply suggestions from code review

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* yo

Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
2021-08-31 19:38:21 -03:00

41 lines
1.1 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/parallax.dart';
import 'package:flutter/material.dart';
/// This examples serves to test the Parallax feature outside of the
/// Flame Component System (FCS), use the other files in this folder
/// for examples on how to use parallax with FCS
/// FCS is only used when you extend BaseGame, not Game,
/// like we do in this example.
class NoFCSParallaxGame extends Game {
late Parallax parallax;
@override
Future<void> onLoad() async {
parallax = await loadParallax(
[
ParallaxImageData('parallax/bg.png'),
ParallaxImageData('parallax/mountain-far.png'),
ParallaxImageData('parallax/mountains.png'),
ParallaxImageData('parallax/trees.png'),
ParallaxImageData('parallax/foreground-trees.png'),
],
size: size,
baseVelocity: Vector2(20, 0),
velocityMultiplierDelta: Vector2(1.8, 1.0),
);
}
@override
void update(double dt) {
parallax.update(dt);
}
@override
void render(Canvas canvas) {
parallax.render(canvas);
}
}