mirror of
https://github.com/flame-engine/flame.git
synced 2025-10-31 00:48:47 +08:00
* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
60 lines
1.3 KiB
Dart
60 lines
1.3 KiB
Dart
import 'dart:math' as math;
|
|
|
|
import 'package:flame/components.dart';
|
|
import 'package:flame/game.dart';
|
|
import 'package:flame/palette.dart';
|
|
import 'package:flutter/material.dart';
|
|
|
|
class TappableSquare extends PositionComponent with Tappable {
|
|
static Paint _randomPaint() {
|
|
final rng = math.Random();
|
|
final color = Color.fromRGBO(
|
|
rng.nextInt(256),
|
|
rng.nextInt(256),
|
|
rng.nextInt(256),
|
|
0.9,
|
|
);
|
|
return PaletteEntry(color).paint();
|
|
}
|
|
|
|
Paint currentPaint;
|
|
|
|
TappableSquare({Vector2? position})
|
|
: currentPaint = _randomPaint(),
|
|
super(
|
|
position: position ?? Vector2.all(100),
|
|
size: Vector2.all(100),
|
|
);
|
|
|
|
@override
|
|
void render(Canvas canvas) {
|
|
super.render(canvas);
|
|
canvas.drawRect(size.toRect(), currentPaint);
|
|
}
|
|
|
|
@override
|
|
bool onTapUp(_) {
|
|
return false;
|
|
}
|
|
|
|
@override
|
|
bool onTapDown(_) {
|
|
angle += 1.0;
|
|
return false;
|
|
}
|
|
|
|
@override
|
|
bool onTapCancel() {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
class OverlappingTappablesGame extends BaseGame with HasTappableComponents {
|
|
@override
|
|
Future<void> onLoad() async {
|
|
add(TappableSquare(position: Vector2(100, 100)));
|
|
add(TappableSquare(position: Vector2(150, 150)));
|
|
add(TappableSquare(position: Vector2(100, 200)));
|
|
}
|
|
}
|