Files
flame/examples/lib/stories/input/mouse_movement.dart
Lukas Klingsbo 64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00

48 lines
1.1 KiB
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
class MouseMovementGame extends BaseGame with MouseMovementDetector {
static const speed = 200;
static final Paint _blue = BasicPalette.blue.paint();
static final Paint _white = BasicPalette.white.paint();
static final Vector2 objSize = Vector2.all(50);
Vector2 position = Vector2(0, 0);
Vector2? target;
bool onTarget = false;
@override
void onMouseMove(PointerHoverInfo info) {
target = info.eventPosition.game;
}
Rect _toRect() => position.toPositionedRect(objSize);
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(
_toRect(),
onTarget ? _blue : _white,
);
}
@override
void update(double dt) {
final target = this.target;
super.update(dt);
if (target != null) {
onTarget = _toRect().contains(target.toOffset());
if (!onTarget) {
final dir = (target - position).normalized();
position += dir * (speed * dt);
}
}
}
}