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* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
33 lines
721 B
Dart
33 lines
721 B
Dart
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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class JoystickPlayer extends SpriteComponent with HasGameRef {
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/// Pixels/s
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double maxSpeed = 300.0;
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final JoystickComponent joystick;
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JoystickPlayer(this.joystick)
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: super(
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size: Vector2.all(100.0),
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) {
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anchor = Anchor.center;
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}
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@override
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Future<void> onLoad() async {
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super.onLoad();
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sprite = await gameRef.loadSprite('layers/player.png');
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position = gameRef.size / 2;
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}
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@override
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void update(double dt) {
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super.update(dt);
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if (!joystick.delta.isZero()) {
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position.add(joystick.relativeDelta * maxSpeed * dt);
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angle = joystick.delta.screenAngle();
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}
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}
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}
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