Files
flame/examples/lib/stories/input/joystick_player.dart
Lukas Klingsbo 64a40ff641 Refactor joystick (#876)
* Refactor joystick

* Fix directional tests

* Joystick example

* Any PositionComponent can be used as knob and background

* Add MarginButtonComponent

* Fix JoystickExample

* Update joystick docs

* Fix joystick direction tests

* Fix effect tests

* Fix analyze issue

* Update docs

* Update docs

* Move joystick to input export

* Update packages/flame/lib/src/geometry/shape.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Add test and description for screenAngle

* Update examples/lib/stories/controls/joystick_player.dart

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Update doc/input.md

Co-authored-by: Erick <erickzanardoo@gmail.com>

* controls -> input in examples to align with export file

* controls -> input

* Add simple joystick example

* Fix imports

* velocity -> relativeDelta

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-07-15 12:00:41 +02:00

33 lines
721 B
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
class JoystickPlayer extends SpriteComponent with HasGameRef {
/// Pixels/s
double maxSpeed = 300.0;
final JoystickComponent joystick;
JoystickPlayer(this.joystick)
: super(
size: Vector2.all(100.0),
) {
anchor = Anchor.center;
}
@override
Future<void> onLoad() async {
super.onLoad();
sprite = await gameRef.loadSprite('layers/player.png');
position = gameRef.size / 2;
}
@override
void update(double dt) {
super.update(dt);
if (!joystick.delta.isZero()) {
position.add(joystick.relativeDelta * maxSpeed * dt);
angle = joystick.delta.screenAngle();
}
}
}