Files
Erick 5529869a76 Adding custom mouse cursors for flame (#935)
* Adding custom mouse cursors for flame

* linting and adding fvm to gitignore

* PR suggestions

* Apply suggestions from code review

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-09-05 20:55:26 -03:00

96 lines
2.6 KiB
Dart

import 'package:dashbook/dashbook.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import '../../commons/commons.dart';
import 'draggables.dart';
import 'hoverables.dart';
import 'joystick.dart';
import 'joystick_advanced.dart';
import 'keyboard.dart';
import 'mouse_cursor.dart';
import 'mouse_movement.dart';
import 'multitap.dart';
import 'multitap_advanced.dart';
import 'overlapping_tappables.dart';
import 'scroll.dart';
import 'tappables.dart';
void addInputStories(Dashbook dashbook) {
dashbook.storiesOf('Input')
..add(
'Keyboard',
(_) => GameWidget(game: KeyboardGame()),
codeLink: baseLink('input/keyboard.dart'),
)
..add(
'Mouse Movement',
(_) => GameWidget(game: MouseMovementGame()),
codeLink: baseLink('input/mouse_movement.dart'),
)
..add(
'Mouse Cursor',
(_) => GameWidget(
game: MouseCursorGame(),
mouseCursor: SystemMouseCursors.move,
),
codeLink: baseLink('input/mouse_cursor.dart'),
info: '''
Example showcasing the ability to change the game cursor in runtime
hover the little square to see the cursor changing
''',
)
..add(
'Scroll',
(_) => GameWidget(game: ScrollGame()),
codeLink: baseLink('input/scroll.dart'),
)
..add(
'Multitap',
(_) => GameWidget(game: MultitapGame()),
codeLink: baseLink('input/multitap.dart'),
)
..add(
'Multitap Advanced',
(_) => GameWidget(game: MultitapAdvancedGame()),
codeLink: baseLink('input/multitap_advanced.dart'),
)
..add(
'Tappables',
(_) => GameWidget(game: TappablesGame()),
codeLink: baseLink('input/tappables.dart'),
)
..add(
'Overlaping Tappables',
(_) => GameWidget(game: OverlappingTappablesGame()),
codeLink: baseLink('input/overlaping_tappables.dart'),
)
..add(
'Draggables',
(context) {
return GameWidget(
game: DraggablesGame(
zoom: context.listProperty('zoom', 1, [0.5, 1, 1.5]),
),
);
},
codeLink: baseLink('input/draggables.dart'),
)
..add(
'Hoverables',
(_) => GameWidget(game: HoverablesGame()),
codeLink: baseLink('input/hoverables.dart'),
info: 'Add more squares by clicking. Hover squares to change colors.',
)
..add(
'Joystick',
(_) => GameWidget(game: JoystickGame()),
codeLink: baseLink('input/joystick.dart'),
)
..add(
'Joystick Advanced',
(_) => GameWidget(game: JoystickAdvancedGame()),
codeLink: baseLink('input/joystick_advanced.dart'),
);
}