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	 64a40ff641
			
		
	
	64a40ff641
	
	
	
		
			
			* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
		
			
				
	
	
		
			71 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flutter/material.dart' show Colors;
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| 
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| // Note: this component does not consider the possibility of multiple
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| // simultaneous drags with different pointerIds.
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| class DraggableSquare extends PositionComponent
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|     with Draggable, HasGameRef<DraggablesGame> {
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|   @override
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|   bool debugMode = true;
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| 
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|   DraggableSquare({Vector2? position})
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|       : super(
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|           position: position ?? Vector2.all(100),
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|           size: Vector2.all(100),
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|         );
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| 
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|   Vector2? dragDeltaPosition;
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|   bool get isDragging => dragDeltaPosition != null;
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| 
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|   @override
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|   void update(double dt) {
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|     super.update(dt);
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|     debugColor = isDragging ? Colors.greenAccent : Colors.purple;
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|   }
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| 
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|   @override
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|   bool onDragStart(int pointerId, DragStartInfo info) {
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|     dragDeltaPosition = info.eventPosition.game - position;
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|     return false;
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|   }
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| 
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|   @override
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|   bool onDragUpdate(int pointerId, DragUpdateInfo info) {
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|     final dragDeltaPosition = this.dragDeltaPosition;
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|     if (dragDeltaPosition == null) {
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|       return false;
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|     }
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| 
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|     position.setFrom(info.eventPosition.game - dragDeltaPosition);
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|     return false;
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|   }
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| 
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|   @override
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|   bool onDragEnd(int pointerId, _) {
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|     dragDeltaPosition = null;
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|     return false;
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|   }
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| 
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|   @override
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|   bool onDragCancel(int pointerId) {
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|     dragDeltaPosition = null;
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|     return false;
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|   }
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| }
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| 
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| class DraggablesGame extends BaseGame with HasDraggableComponents {
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|   final double zoom;
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| 
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|   DraggablesGame({required this.zoom});
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     camera.zoom = zoom;
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|     add(DraggableSquare());
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|     add(DraggableSquare()..y = 350);
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|   }
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| }
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