Files
flame/examples/lib/stories/effects/size_effect.dart
Lukas Klingsbo 54fbd260bc Scale for PositionComponent (#892)
* Draft of PositionComponent.scale

* Use matrix transformations

* Update tests to take matrix transform into consideration

* Add tests for collision detection with scale

* Rename ScaleEffect to SizeEffect

* Use transform matrix to prepare canvas

* Fix scaledSizeCache

* Add changelog entries and docs

* Dartdoc on public access methods

* Update packages/flame/CHANGELOG.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Move cache classes to own directory

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
2021-08-06 21:59:52 +02:00

36 lines
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Dart

import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
import '../../commons/square_component.dart';
class SizeEffectGame extends BaseGame with TapDetector {
late SquareComponent square;
bool grow = true;
@override
Future<void> onLoad() async {
square = SquareComponent()
..position.setValues(200, 200)
..anchor = Anchor.center;
add(square);
}
@override
void onTap() {
final s = grow ? 300.0 : 100.0;
grow = !grow;
square.addEffect(
SizeEffect(
size: Vector2.all(s),
speed: 250.0,
curve: Curves.bounceInOut,
),
);
}
}