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* Draft of PositionComponent.scale * Use matrix transformations * Update tests to take matrix transform into consideration * Add tests for collision detection with scale * Rename ScaleEffect to SizeEffect * Use transform matrix to prepare canvas * Fix scaledSizeCache * Add changelog entries and docs * Dartdoc on public access methods * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Move cache classes to own directory Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
66 lines
1.5 KiB
Dart
66 lines
1.5 KiB
Dart
import 'package:flame/effects.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart';
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import '../../commons/square_component.dart';
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final green = Paint()..color = const Color(0xAA338833);
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final red = Paint()..color = const Color(0xAA883333);
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class CombinedEffectGame extends BaseGame with TapDetector {
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late SquareComponent greenSquare, redSquare;
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@override
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Future<void> onLoad() async {
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greenSquare = SquareComponent()
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..paint = green
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..position.setValues(100, 100);
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redSquare = SquareComponent()
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..paint = red
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..position.setValues(100, 100);
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add(greenSquare);
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add(redSquare);
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}
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@override
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void onTapUp(TapUpInfo info) {
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greenSquare.clearEffects();
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final currentTap = info.eventPosition.game;
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final move = MoveEffect(
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path: [
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currentTap,
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currentTap - Vector2(50, 20),
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currentTap + Vector2.all(30),
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],
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duration: 4.0,
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curve: Curves.bounceInOut,
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);
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final scale = SizeEffect(
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size: currentTap,
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speed: 200.0,
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curve: Curves.linear,
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isAlternating: true,
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);
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final rotate = RotateEffect(
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angle: currentTap.angleTo(Vector2.all(100)),
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duration: 3,
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curve: Curves.decelerate,
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);
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final combination = CombinedEffect(
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effects: [move, rotate, scale],
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isAlternating: true,
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offset: 0.5,
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onComplete: () => print('onComplete callback'),
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);
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greenSquare.addEffect(combination);
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}
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}
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