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	 64a40ff641
			
		
	
	64a40ff641
	
	
	
		
			
			* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:math';
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| import 'dart:ui';
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| 
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| import 'package:flame/components.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/geometry.dart';
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| import 'package:flame/input.dart';
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| import 'package:flame/palette.dart';
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| import 'package:flutter/material.dart' hide Image, Draggable;
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| 
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| enum Shapes { circle, rectangle, polygon }
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| 
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| class OnlyShapes extends BaseGame with HasTappableComponents {
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|   final shapePaint = BasicPalette.red.paint()..style = PaintingStyle.stroke;
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|   final _rng = Random();
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| 
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|   Shape randomShape(Vector2 position) {
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|     final shapeType = Shapes.values[_rng.nextInt(Shapes.values.length)];
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|     const size = 50.0;
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|     switch (shapeType) {
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|       case Shapes.circle:
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|         return Circle(radius: size / 2, position: position);
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|       case Shapes.rectangle:
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|         return Rectangle(
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|           position: position,
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|           size: Vector2.all(size),
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|           angle: _rng.nextDouble() * 6,
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|         );
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|       case Shapes.polygon:
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|         final points = [
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|           Vector2.random(_rng),
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|           Vector2.random(_rng)..y *= -1,
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|           -Vector2.random(_rng),
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|           Vector2.random(_rng)..x *= -1,
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|         ];
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|         return Polygon.fromDefinition(
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|           points,
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|           position: position,
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|           size: Vector2.all(size),
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|           angle: _rng.nextDouble() * 6,
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|         );
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|     }
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|   }
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| 
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|   @override
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|   void onTapDown(int pointerId, TapDownInfo info) {
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|     super.onTapDown(pointerId, info);
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|     final tapDownPoint = info.eventPosition.game;
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|     final component = MyShapeComponent(randomShape(tapDownPoint), shapePaint);
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|     add(component);
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|   }
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| }
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| 
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| class MyShapeComponent extends ShapeComponent with Tappable {
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|   MyShapeComponent(Shape shape, Paint shapePaint) : super(shape, shapePaint);
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| 
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|   @override
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|   bool onTapDown(TapDownInfo info) {
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|     remove();
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|     return true;
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|   }
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| }
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