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	 54fbd260bc
			
		
	
	54fbd260bc
	
	
	
		
			
			* Draft of PositionComponent.scale * Use matrix transformations * Update tests to take matrix transform into consideration * Add tests for collision detection with scale * Rename ScaleEffect to SizeEffect * Use transform matrix to prepare canvas * Fix scaledSizeCache * Add changelog entries and docs * Dartdoc on public access methods * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Move cache classes to own directory Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
		
			
				
	
	
		
			70 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/effects.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flutter/material.dart';
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| 
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| import '../../commons/square_component.dart';
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| 
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| final green = Paint()..color = const Color(0xAA338833);
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| 
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| class SequenceEffectGame extends BaseGame with TapDetector {
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|   late SquareComponent greenSquare;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     greenSquare = SquareComponent()
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|       ..paint = green
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|       ..position.setValues(100, 100);
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|     add(greenSquare);
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|   }
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| 
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|   @override
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|   void onTapUp(TapUpInfo info) {
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|     final currentTap = info.eventPosition.game;
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|     greenSquare.clearEffects();
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| 
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|     final move1 = MoveEffect(
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|       path: [currentTap],
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|       speed: 250.0,
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|       curve: Curves.bounceInOut,
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|       isAlternating: true,
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|     );
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| 
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|     final move2 = MoveEffect(
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|       path: [
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|         currentTap + Vector2(0, 50),
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|         currentTap + Vector2(-50, -50),
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|         currentTap + Vector2(50, 0),
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|       ],
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|       speed: 150.0,
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|       curve: Curves.easeIn,
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|     );
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| 
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|     final scale = SizeEffect(
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|       size: currentTap,
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|       speed: 100.0,
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|       curve: Curves.easeInCubic,
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|     );
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| 
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|     final rotate = RotateEffect(
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|       angle: currentTap.angleTo(Vector2.all(100)),
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|       duration: 0.8,
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|       curve: Curves.decelerate,
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|     );
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| 
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|     final combination = CombinedEffect(
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|       effects: [move2, rotate],
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|       isAlternating: true,
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|       onComplete: () => print('combination complete'),
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|     );
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| 
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|     final sequence = SequenceEffect(
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|       effects: [move1, scale, combination],
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|       isAlternating: true,
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|     );
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|     sequence.onComplete = () => print('sequence complete');
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|     greenSquare.addEffect(sequence);
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|   }
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| }
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