Files
flame/examples/lib/stories/effects/sequence_effect.dart
Lukas Klingsbo 54fbd260bc Scale for PositionComponent (#892)
* Draft of PositionComponent.scale

* Use matrix transformations

* Update tests to take matrix transform into consideration

* Add tests for collision detection with scale

* Rename ScaleEffect to SizeEffect

* Use transform matrix to prepare canvas

* Fix scaledSizeCache

* Add changelog entries and docs

* Dartdoc on public access methods

* Update packages/flame/CHANGELOG.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Move cache classes to own directory

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
2021-08-06 21:59:52 +02:00

70 lines
1.6 KiB
Dart

import 'package:flame/effects.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
import '../../commons/square_component.dart';
final green = Paint()..color = const Color(0xAA338833);
class SequenceEffectGame extends BaseGame with TapDetector {
late SquareComponent greenSquare;
@override
Future<void> onLoad() async {
greenSquare = SquareComponent()
..paint = green
..position.setValues(100, 100);
add(greenSquare);
}
@override
void onTapUp(TapUpInfo info) {
final currentTap = info.eventPosition.game;
greenSquare.clearEffects();
final move1 = MoveEffect(
path: [currentTap],
speed: 250.0,
curve: Curves.bounceInOut,
isAlternating: true,
);
final move2 = MoveEffect(
path: [
currentTap + Vector2(0, 50),
currentTap + Vector2(-50, -50),
currentTap + Vector2(50, 0),
],
speed: 150.0,
curve: Curves.easeIn,
);
final scale = SizeEffect(
size: currentTap,
speed: 100.0,
curve: Curves.easeInCubic,
);
final rotate = RotateEffect(
angle: currentTap.angleTo(Vector2.all(100)),
duration: 0.8,
curve: Curves.decelerate,
);
final combination = CombinedEffect(
effects: [move2, rotate],
isAlternating: true,
onComplete: () => print('combination complete'),
);
final sequence = SequenceEffect(
effects: [move1, scale, combination],
isAlternating: true,
);
sequence.onComplete = () => print('sequence complete');
greenSquare.addEffect(sequence);
}
}