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	 2a41d0d683
			
		
	
	2a41d0d683
	
	
	
		
			
			This upgrades all packages to Flutter 3.0.0 and fixes all analyze issues that came from that.
		
			
				
	
	
		
			103 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:math';
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| 
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| import 'package:flame/collisions.dart';
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| import 'package:flame/components.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| 
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| enum Shapes { circle, rectangle, polygon }
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| 
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| class GestureHitboxesExample extends FlameGame
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|     with HasTappables, HasHoverables {
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|   static const description = '''
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|     Tap to create a PositionComponent with a randomly shaped hitbox.
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|     You can then hover over to shapes to see that they receive the hover events
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|     only when the cursor is within the shape. If you tap/click within the shape
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|     it is removed.
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|   ''';
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| 
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|   final _rng = Random();
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| 
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|   PositionComponent randomShape(Vector2 position) {
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|     final shapeType = Shapes.values[_rng.nextInt(Shapes.values.length)];
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|     final shapeSize =
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|         Vector2.all(100) + Vector2.all(50.0).scaled(_rng.nextDouble());
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|     final shapeAngle = _rng.nextDouble() * 6;
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|     final hitbox = () {
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|       switch (shapeType) {
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|         case Shapes.circle:
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|           return CircleHitbox();
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|         case Shapes.rectangle:
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|           return RectangleHitbox();
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|         case Shapes.polygon:
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|           final points = [
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|             -Vector2.random(_rng),
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|             Vector2.random(_rng)..x *= -1,
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|             Vector2.random(_rng),
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|             Vector2.random(_rng)..y *= -1,
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|           ];
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|           return PolygonHitbox.relative(points, parentSize: shapeSize);
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|       }
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|     }();
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|     return MyShapeComponent(
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|       hitbox: hitbox,
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|       position: position,
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|       size: shapeSize,
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|       angle: shapeAngle,
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|     );
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|   }
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| 
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|   @override
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|   bool onTapDown(int pointerId, TapDownInfo info) {
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|     super.onTapDown(pointerId, info);
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|     final tapPosition = info.eventPosition.game;
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|     final component = randomShape(tapPosition);
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|     add(component);
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|     return true;
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|   }
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| }
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| 
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| class MyShapeComponent extends PositionComponent
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|     with Tappable, Hoverable, GestureHitboxes {
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|   final ShapeHitbox hitbox;
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|   late final Color baseColor;
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|   late final Color hoverColor;
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| 
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|   MyShapeComponent({
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|     required this.hitbox,
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|     super.position,
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|     super.size,
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|     super.angle,
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|   }) : super(
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|           anchor: Anchor.center,
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|         );
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     super.onLoad();
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|     baseColor = ColorExtension.random(withAlpha: 0.8, base: 100);
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|     hitbox.paint.color = baseColor;
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|     hitbox.renderShape = true;
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|     add(hitbox);
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|   }
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| 
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|   @override
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|   bool onTapDown(TapDownInfo _) {
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|     removeFromParent();
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|     return true;
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|   }
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| 
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|   @override
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|   bool onHoverEnter(PointerHoverInfo info) {
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|     hitbox.paint.color = hitbox.paint.color.darken(0.5);
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|     return true;
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|   }
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| 
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|   @override
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|   bool onHoverLeave(PointerHoverInfo info) {
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|     hitbox.paint.color = baseColor;
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|     return true;
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|   }
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| }
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