Files
flame/doc/examples/parallax/lib/main_advanced.dart
Erick 976e8daf35 Adapting ParallaxComponent constructors to other components (#642)
* Adapating ParallaxComponent constructors to other components

* Removing wrongly commited folder

* Update doc/components.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Update doc/components.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
2021-01-27 09:13:56 -03:00

43 lines
927 B
Dart

import 'package:flame/components.dart';
import 'package:flame/flame.dart';
import 'package:flame/parallax.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.device.fullScreen();
runApp(
GameWidget(
game: MyGame(),
),
);
}
class MyGame extends BaseGame {
final _layersMeta = {
'bg.png': 1.0,
'mountain-far.png': 1.5,
'mountains.png': 2.3,
'trees.png': 3.8,
'foreground-trees.png': 6.6,
};
@override
Future<void> onLoad() async {
final layers = _layersMeta.entries.map(
(e) => loadParallaxLayer(
e.key,
velocityMultiplier: Vector2(e.value, 1.0),
),
);
final parallax = ParallaxComponent.fromParallax(
Parallax(
await Future.wait(layers),
baseVelocity: Vector2(20, 0),
),
);
add(parallax);
}
}