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	* Added flame_oxygen * Reworked structure * Added components and example * Added particle support * Updated code * Update example * Fixed mistake * Update * Updated documentation * Added system documentation * Fixed line length * Added most components docs * Docs done? * Update doc/oxygen.md Co-authored-by: Erick <erickzanardoo@gmail.com> * Added GameRef * Fixed GameRef * Reworked library to not use part system * Added GameRef docs * Removed library line * Updated CHANGELOG * Added License * Fixed linting problem * Update packages/flame_oxygen/example/lib/main.dart Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com> * Update after review from spydon * Added flipping * Fixed CI/CD * Fix * Update * Update doc/oxygen.md Co-authored-by: Renan <6718144+renancaraujo@users.noreply.github.com> Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com> Co-authored-by: Renan <6718144+renancaraujo@users.noreply.github.com>
		
			
				
	
	
		
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			Dart
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			415 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/extensions.dart';
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import 'package:flame_oxygen/flame_oxygen.dart';
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class VelocityComponent extends Component<Vector2> {
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  late Vector2 _velocity;
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  Vector2 get velocity => _velocity;
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  set velocity(Vector2 position) => _velocity.setFrom(position);
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  @override
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  void init([Vector2? velocity]) => _velocity = velocity ?? Vector2.zero();
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  @override
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  void reset() => _velocity.setZero();
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}
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