Files
flame/examples/lib/stories/system/without_flame_game_example.dart
Brett Morgan 330862c98e fix!: Migrate from RawKeyEvent to KeyEvent (#3002)
First pass at migrating from `RawKeyEvent` and `RawKeyboard`
to `KeyEvent` and `HardwareKeyboard`.

Context:
https://docs.flutter.dev/release/breaking-changes/key-event-migration
2024-02-15 23:10:51 +01:00

51 lines
1.5 KiB
Dart

import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
class NoFlameGameExample extends Game with KeyboardEvents {
static const String description = '''
This example showcases how to create a game without the FlameGame.
It also briefly showcases how to act on keyboard events.
Usage: Use W A S D to steer the rectangle.
''';
static final Paint white = BasicPalette.white.paint();
static const int speed = 200;
Rect rect = const Rect.fromLTWH(0, 100, 100, 100);
final Vector2 velocity = Vector2(0, 0);
@override
void update(double dt) {
final displacement = velocity * (speed * dt);
rect = rect.translate(displacement.x, displacement.y);
}
@override
void render(Canvas canvas) {
canvas.drawRect(rect, white);
}
@override
KeyEventResult onKeyEvent(
KeyEvent event,
Set<LogicalKeyboardKey> keysPressed,
) {
final isKeyDown = event is KeyDownEvent;
if (event.logicalKey == LogicalKeyboardKey.keyA) {
velocity.x = isKeyDown ? -1 : 0;
} else if (event.logicalKey == LogicalKeyboardKey.keyD) {
velocity.x = isKeyDown ? 1 : 0;
} else if (event.logicalKey == LogicalKeyboardKey.keyW) {
velocity.y = isKeyDown ? -1 : 0;
} else if (event.logicalKey == LogicalKeyboardKey.keyS) {
velocity.y = isKeyDown ? 1 : 0;
}
return super.onKeyEvent(event, keysPressed);
}
}