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First pass at migrating from `RawKeyEvent` and `RawKeyboard` to `KeyEvent` and `HardwareKeyboard`. Context: https://docs.flutter.dev/release/breaking-changes/key-event-migration
51 lines
1.5 KiB
Dart
51 lines
1.5 KiB
Dart
import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/palette.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter/widgets.dart';
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class NoFlameGameExample extends Game with KeyboardEvents {
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static const String description = '''
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This example showcases how to create a game without the FlameGame.
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It also briefly showcases how to act on keyboard events.
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Usage: Use W A S D to steer the rectangle.
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''';
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static final Paint white = BasicPalette.white.paint();
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static const int speed = 200;
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Rect rect = const Rect.fromLTWH(0, 100, 100, 100);
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final Vector2 velocity = Vector2(0, 0);
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@override
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void update(double dt) {
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final displacement = velocity * (speed * dt);
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rect = rect.translate(displacement.x, displacement.y);
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}
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@override
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void render(Canvas canvas) {
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canvas.drawRect(rect, white);
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}
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@override
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KeyEventResult onKeyEvent(
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KeyEvent event,
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Set<LogicalKeyboardKey> keysPressed,
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) {
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final isKeyDown = event is KeyDownEvent;
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if (event.logicalKey == LogicalKeyboardKey.keyA) {
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velocity.x = isKeyDown ? -1 : 0;
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} else if (event.logicalKey == LogicalKeyboardKey.keyD) {
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velocity.x = isKeyDown ? 1 : 0;
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} else if (event.logicalKey == LogicalKeyboardKey.keyW) {
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velocity.y = isKeyDown ? -1 : 0;
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} else if (event.logicalKey == LogicalKeyboardKey.keyS) {
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velocity.y = isKeyDown ? 1 : 0;
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}
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return super.onKeyEvent(event, keysPressed);
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}
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}
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