Files
flame/examples/lib/stories/controls/multitap_advanced.dart
2021-03-12 09:24:50 -05:00

72 lines
1.6 KiB
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
/// Showcases how to mix two advanced detectors
class MultitapAdvancedGame extends BaseGame
with MultiTouchTapDetector, MultiTouchDragDetector {
static final _whitePaint = BasicPalette.white.paint;
static final _size = Vector2.all(50);
final Map<int, Rect> _taps = {};
Vector2 _start;
Vector2 _end;
Rect _panRect;
@override
void onTapDown(int pointerId, TapDownDetails details) {
_taps[pointerId] =
details.globalPosition.toVector2().toPositionedRect(_size);
}
@override
void onTapUp(int pointerId, _) {
_taps.remove(pointerId);
}
@override
void onTapCancel(int pointerId) {
_taps.remove(pointerId);
}
@override
void onDragCancel(int pointerId) {
_end = null;
_start = null;
_panRect = null;
}
@override
void onDragStart(int pointerId, Vector2 position) {
_end = null;
_start = position;
}
@override
void onDragUpdate(int pointerId, DragUpdateDetails details) {
_end = details.localPosition.toVector2();
}
@override
void onDragEnd(int pointerId, DragEndDetails details) {
if (_start != null && _end != null) {
_panRect = _start.toPositionedRect(_end - _start);
}
}
@override
void render(Canvas canvas) {
super.render(canvas);
_taps.values.forEach((rect) {
canvas.drawRect(rect, _whitePaint);
});
if (_panRect != null) {
canvas.drawRect(_panRect, _whitePaint);
}
}
}