Files
2021-03-12 09:24:50 -05:00

38 lines
928 B
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
/// Includes an example including advanced detectors
class MultitapGame extends BaseGame with MultiTouchTapDetector {
static final _whitePaint = BasicPalette.white.paint;
static final _size = Vector2.all(50);
final Map<int, Rect> _taps = {};
@override
void onTapDown(int pointerId, TapDownDetails details) {
_taps[pointerId] =
details.globalPosition.toVector2().toPositionedRect(_size);
}
@override
void onTapUp(int pointerId, _) {
_taps.remove(pointerId);
}
@override
void onTapCancel(int pointerId) {
_taps.remove(pointerId);
}
@override
void render(Canvas canvas) {
super.render(canvas);
_taps.values.forEach((rect) {
canvas.drawRect(rect, _whitePaint);
});
}
}