Files
flame/examples/lib/stories/controls/mouse_movement.dart
2021-03-12 09:24:50 -05:00

47 lines
1.1 KiB
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
class MouseMovementGame extends BaseGame with MouseMovementDetector {
static const speed = 200;
static final Paint _blue = Paint()..color = const Color(0xFF0000FF);
static final Vector2 _size = Vector2.all(50);
Vector2 position = Vector2(0, 0);
Vector2 target;
bool _onTarget = false;
@override
void onMouseMove(PointerHoverEvent event) {
target = event.localPosition.toVector2();
}
Rect _toRect() => position.toPositionedRect(_size);
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(
_toRect(),
_onTarget ? _blue : BasicPalette.white.paint,
);
}
@override
void update(double dt) {
super.update(dt);
if (target != null) {
_onTarget = _toRect().contains(target.toOffset());
if (!_onTarget) {
final dir = (target - position).normalized();
position += dir * (speed * dt);
}
}
}
}