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			61 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/palette.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/widgets.dart';
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class MouseCursorExample extends FlameGame with MouseMovementDetector {
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  static const String description = '''
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    Example showcasing the ability to change the game cursor in runtime
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    hover the little square to see the cursor changing
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  ''';
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  static const speed = 200;
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  static final Paint _blue = BasicPalette.blue.paint();
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  static final Paint _white = BasicPalette.white.paint();
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  static final Vector2 objSize = Vector2.all(150);
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  Vector2 position = Vector2(100, 100);
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  Vector2? target;
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  bool onTarget = false;
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  @override
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  void onMouseMove(PointerHoverInfo info) {
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    target = info.eventPosition.game;
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  }
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  Rect _toRect() => position.toPositionedRect(objSize);
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  @override
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  void render(Canvas canvas) {
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    super.render(canvas);
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    canvas.drawRect(
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      _toRect(),
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      onTarget ? _blue : _white,
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    );
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  }
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  @override
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  void update(double dt) {
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    super.update(dt);
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    final target = this.target;
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    if (target != null) {
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      final hovering = _toRect().contains(target.toOffset());
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      if (hovering) {
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        if (!onTarget) {
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          //Entered
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          mouseCursor = SystemMouseCursors.grab;
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        }
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      } else {
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        if (onTarget) {
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          // Exited
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          mouseCursor = SystemMouseCursors.move;
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        }
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      }
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      onTarget = hovering;
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    }
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  }
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}
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