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	* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flutter/material.dart';
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class TimerComponentExample extends FlameGame
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    with TapDetector, DoubleTapDetector {
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  static const String description = '''
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    This examples showcases the `TimerComponent`.\n\n
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    Tap to start a timer that lives for one second and double tap to start
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    another timer that lives for 5 seconds.
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  ''';
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  RenderedTimeComponent? tapComponent;
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  RenderedTimeComponent? doubleTapComponent;
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  @override
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  void onTap() {
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    tapComponent?.removeFromParent();
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    tapComponent = RenderedTimeComponent(1);
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    add(tapComponent!);
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  }
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  @override
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  void onDoubleTap() {
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    doubleTapComponent?.removeFromParent();
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    doubleTapComponent = RenderedTimeComponent(5, yOffset: 180);
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    add(doubleTapComponent!);
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  }
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}
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class RenderedTimeComponent extends TimerComponent {
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  final TextPaint textPaint = TextPaint(
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    style: const TextStyle(color: Colors.white, fontSize: 20),
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  );
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  final double yOffset;
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  RenderedTimeComponent(double period, {this.yOffset = 150})
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      : super(
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          period: period,
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          removeOnFinish: true,
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        );
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  @override
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  void render(Canvas canvas) {
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    textPaint.render(
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      canvas,
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      'Elapsed time: ${timer.current.toStringAsFixed(3)}',
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      Vector2(30, yOffset),
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    );
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  }
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}
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