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This PR introduces the `SpawnComponent`, which randomly spawns components within a set area.
61 lines
1.5 KiB
Dart
61 lines
1.5 KiB
Dart
import 'package:examples/commons/ember.dart';
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import 'package:flame/components.dart';
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import 'package:flame/experimental.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/math.dart';
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class SpawnComponentExample extends FlameGame with TapDetector {
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static String description =
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'Tap on the screen to start spawning Embers within different shapes.';
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@override
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void onTapDown(TapDownInfo info) {
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final shapeType = Shapes.values.random();
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final Shape shape;
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final position = info.eventPosition.game;
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switch (shapeType) {
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case Shapes.rectangle:
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shape = Rectangle.fromCenter(
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center: info.eventPosition.game,
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size: Vector2.all(200),
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);
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case Shapes.circle:
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shape = Circle(info.eventPosition.game, 150);
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case Shapes.polygon:
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shape = Polygon(
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[
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Vector2(-1.0, 0.0),
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Vector2(-0.8, 0.6),
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Vector2(0.0, 1.0),
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Vector2(0.6, 0.9),
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Vector2(1.0, 0.0),
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Vector2(0.3, -0.2),
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Vector2(0.0, -1.0),
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Vector2(-0.8, -0.5),
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].map((vertex) {
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return vertex
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..scale(200)
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..add(position);
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}).toList(),
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);
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}
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add(
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SpawnComponent(
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factory: (_) => Ember(),
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period: 0.5,
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area: shape,
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within: randomFallback.nextBool(),
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),
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);
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}
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}
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enum Shapes {
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rectangle,
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circle,
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polygon,
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}
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