Files
flame/examples/lib/stories/input/gesture_hitboxes_example.dart
Luan Nico b79fee0ae2 chore: Update min Dart constraint to 3.8 (#3676)
Update min Dart constraint to 3.8, which will enable us to use the
fancier collection literals.

This requires bumping the min Flutter version as well:

<img width="1892" height="1122" alt="image"
src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85"
/>
2025-08-10 12:42:31 -04:00

94 lines
2.4 KiB
Dart

import 'dart:math';
import 'package:flame/collisions.dart';
import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
enum Shapes { circle, rectangle, polygon }
class GestureHitboxesExample extends FlameGame {
static const description = '''
Tap to create a PositionComponent with a randomly shaped hitbox.
You can then hover over to shapes to see that they receive the hover events
only when the cursor is within the shape. If you tap/click within the shape
it is removed.
''';
GestureHitboxesExample() : super(world: _GestureHitboxesWorld());
}
class _GestureHitboxesWorld extends World with TapCallbacks {
final _rng = Random();
PositionComponent randomShape(Vector2 position) {
final shapeType = Shapes.values[_rng.nextInt(Shapes.values.length)];
final shapeSize =
Vector2.all(100) + Vector2.all(50.0).scaled(_rng.nextDouble());
final shapeAngle = _rng.nextDouble() * 6;
final hitbox = switch (shapeType) {
Shapes.circle => CircleHitbox(),
Shapes.rectangle => RectangleHitbox(),
Shapes.polygon => PolygonHitbox.relative(
[
-Vector2.random(_rng),
Vector2.random(_rng)..x *= -1,
Vector2.random(_rng),
Vector2.random(_rng)..y *= -1,
],
parentSize: shapeSize,
),
};
return MyShapeComponent(
hitbox: hitbox,
position: position,
size: shapeSize,
angle: shapeAngle,
);
}
@override
void onTapDown(TapDownEvent event) {
add(randomShape(event.localPosition));
}
}
class MyShapeComponent extends PositionComponent
with TapCallbacks, HoverCallbacks, GestureHitboxes {
final ShapeHitbox hitbox;
late final Color baseColor;
late final Color hoverColor;
MyShapeComponent({
required this.hitbox,
super.position,
super.size,
super.angle,
}) : super(anchor: Anchor.center);
@override
Future<void> onLoad() async {
super.onLoad();
baseColor = ColorExtension.random(withAlpha: 0.8, base: 100);
hitbox.paint.color = baseColor;
hitbox.renderShape = true;
add(hitbox);
}
@override
void onTapDown(TapDownEvent _) {
removeFromParent();
}
@override
void onHoverEnter() {
hitbox.paint.color = hitbox.paint.color.darken(0.5);
}
@override
void onHoverExit() {
hitbox.paint.color = baseColor;
}
}