Files
flame/lib/gestures.dart
2020-12-09 10:22:36 +00:00

110 lines
2.9 KiB
Dart

import 'package:flutter/gestures.dart';
import 'game/game.dart';
mixin MultiTouchTapDetector on Game {
void onTap(int pointerId) {}
void onTapCancel(int pointerId) {}
void onTapDown(int pointerId, TapDownDetails details) {}
void onTapUp(int pointerId, TapUpDetails details) {}
void onLongTapDown(int pointerId, TapDownDetails details) {}
}
class DragEvent extends Drag {
Offset initialPosition;
void Function(DragUpdateDetails) onUpdate;
void Function() onCancel;
void Function(DragEndDetails) onEnd;
@override
void update(details) {
onUpdate?.call(details);
}
@override
void cancel() {
onCancel?.call();
}
@override
void end(details) {
onEnd?.call(details);
}
}
mixin MultiTouchDragDetector on Game {
void onReceiveDrag(DragEvent drag) {}
}
// Basic touch detectors
mixin TapDetector on Game {
void onTap() {}
void onTapCancel() {}
void onTapDown(TapDownDetails details) {}
void onTapUp(TapUpDetails details) {}
}
mixin SecondaryTapDetector on Game {
void onSecondaryTapDown(TapDownDetails details) {}
void onSecondaryTapUp(TapUpDetails details) {}
void onSecondaryTapCancel() {}
}
mixin DoubleTapDetector on Game {
void onDoubleTap() {}
}
mixin LongPressDetector on Game {
void onLongPress() {}
void onLongPressStart(LongPressStartDetails details) {}
void onLongPressMoveUpdate(LongPressMoveUpdateDetails details) {}
void onLongPressUp() {}
void onLongPressEnd(LongPressEndDetails details) {}
}
mixin VerticalDragDetector on Game {
void onVerticalDragDown(DragDownDetails details) {}
void onVerticalDragStart(DragStartDetails details) {}
void onVerticalDragUpdate(DragUpdateDetails details) {}
void onVerticalDragEnd(DragEndDetails details) {}
void onVerticalDragCancel() {}
}
mixin HorizontalDragDetector on Game {
void onHorizontalDragDown(DragDownDetails details) {}
void onHorizontalDragStart(DragStartDetails details) {}
void onHorizontalDragUpdate(DragUpdateDetails details) {}
void onHorizontalDragEnd(DragEndDetails details) {}
void onHorizontalDragCancel() {}
}
mixin ForcePressDetector on Game {
void onForcePressStart(ForcePressDetails details) {}
void onForcePressPeak(ForcePressDetails details) {}
void onForcePressUpdate(ForcePressDetails details) {}
void onForcePressEnd(ForcePressDetails details) {}
}
mixin PanDetector on Game {
void onPanDown(DragDownDetails details) {}
void onPanStart(DragStartDetails details) {}
void onPanUpdate(DragUpdateDetails details) {}
void onPanEnd(DragEndDetails details) {}
void onPanCancel() {}
}
mixin ScaleDetector on Game {
void onScaleStart(ScaleStartDetails details) {}
void onScaleUpdate(ScaleUpdateDetails details) {}
void onScaleEnd(ScaleEndDetails details) {}
}
mixin MouseMovementDetector on Game {
void onMouseMove(PointerHoverEvent event) {}
}
mixin ScrollDetector on Game {
void onScroll(PointerScrollEvent event) {}
}