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42 lines
1.0 KiB
Dart

import 'package:flame/animation.dart' as flame_animation;
import 'package:flame/components/animation_component.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final Size size = await Flame.util.initialDimensions();
final game = MyGame(size);
runApp(game.widget);
}
class MyGame extends BaseGame {
final animation = flame_animation.Animation.sequenced('chopper.png', 4,
textureWidth: 48, textureHeight: 48, stepTime: 0.15);
AnimationComponent buildAnimation() {
final ac = AnimationComponent(100, 100, animation);
ac.x = size.width / 2 - ac.width / 2;
return ac;
}
MyGame(Size screenSize) {
size = screenSize;
final regular = buildAnimation();
regular.y = 100;
add(regular);
final flipX = buildAnimation();
flipX.y = 300;
flipX.renderFlipX = true;
add(flipX);
final flipY = buildAnimation();
flipY.y = 500;
flipY.renderFlipY = true;
add(flipY);
}
}