Files
flame/doc/examples/tiled/lib/main.dart
2019-08-10 15:40:38 -03:00

44 lines
1.2 KiB
Dart

import 'package:flame/components/tiled_component.dart';
import 'package:flame/game.dart';
import 'package:flame/flame.dart';
import 'package:flame/position.dart';
import 'package:flame/animation.dart';
import 'package:flutter/widgets.dart' hide Animation;
import 'package:tiled/tiled.dart' show ObjectGroup, TmxObject;
void main() {
Flame.images.load('coins.png');
final TiledGame game = TiledGame();
runApp(game.widget);
}
class TiledGame extends BaseGame {
TiledComponent tiledMap;
Animation a;
TiledGame() {
tiledMap = TiledComponent('map.tmx');
add(tiledMap);
a = Animation.sequenced('coins.png', 8, textureWidth: 20);
}
@override
void render(Canvas canvas) {
super.render(canvas);
final ObjectGroup obj = tiledMap.getObjectLayerByName("AnimatedCoins");
if (obj == null) {
return;
}
for (TmxObject obj in obj.tmxObjects) {
final Rect rect = Rect.fromLTWH(obj.x.toDouble(), obj.y.toDouble(), 30.0, 30.0);
final position = Position(obj.x.toDouble(), obj.y.toDouble());
a.getSprite().renderPosition(canvas, position);
}
}
@override
void update(double t) {
super.update(t);
a.update(t);
}
}