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* `TextPaint` to use `TextStyle` instead of `TextPaintConfig` * Update packages/flame/lib/src/text.dart Co-authored-by: Pasha Stetsenko <stpasha@google.com> * Removed BaseTextConfig and TextPaintConfig * Update text docs * Apply suggestions from code review Co-authored-by: Erick <erickzanardoo@gmail.com> * Remove generics * Update TextBoxExample * Update text examples variable names * Fix TextPaint in collision_detection example Co-authored-by: Pasha Stetsenko <stpasha@google.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
58 lines
1.4 KiB
Dart
58 lines
1.4 KiB
Dart
import 'package:flame/game.dart';
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import 'package:flame_oxygen/flame_oxygen.dart';
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import 'package:flutter/material.dart';
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class DebugSystem extends BaseSystem {
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final debugPaint = Paint()
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..color = Colors.green
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..style = PaintingStyle.stroke;
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final textPainter = TextPaint(
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style: const TextStyle(color: Colors.green, fontSize: 10),
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);
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final statusPainter = TextPaint(
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style: const TextStyle(color: Colors.green, fontSize: 16),
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);
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@override
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List<Filter<Component>> get filters => [];
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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statusPainter.render(
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canvas,
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[
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'FPS: ${(world!.game as FPSCounter).fps()}',
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'Entities: ${world!.entities.length}',
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].join('\n'),
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Vector2.zero(),
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);
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}
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@override
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void renderEntity(Canvas canvas, Entity entity) {
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final size = entity.get<SizeComponent>()!.size;
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canvas.drawRect(Vector2.zero() & size, debugPaint);
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textPainter.render(
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canvas,
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[
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'position: ${entity.get<PositionComponent>()!.position}',
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'size: $size',
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'angle: ${entity.get<AngleComponent>()?.radians ?? 0}',
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'anchor: ${entity.get<AnchorComponent>()?.anchor ?? Anchor.topLeft}',
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].join('\n'),
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Vector2(size.x + 2, 0),
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);
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textPainter.render(
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canvas,
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entity.name ?? '',
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Vector2(size.x / 2, size.y + 2),
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anchor: Anchor.topCenter,
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);
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}
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}
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