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	 3cb23ef530
			
		
	
	3cb23ef530
	
	
	
		
			
			* `TextPaint` to use `TextStyle` instead of `TextPaintConfig` * Update packages/flame/lib/src/text.dart Co-authored-by: Pasha Stetsenko <stpasha@google.com> * Removed BaseTextConfig and TextPaintConfig * Update text docs * Apply suggestions from code review Co-authored-by: Erick <erickzanardoo@gmail.com> * Remove generics * Update TextBoxExample * Update text examples variable names * Fix TextPaint in collision_detection example Co-authored-by: Pasha Stetsenko <stpasha@google.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
		
			
				
	
	
		
			92 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:ui';
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| 
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| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/palette.dart';
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| import 'package:flutter/material.dart';
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| 
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| final _regularTextStyle =
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|     TextStyle(fontSize: 18, color: BasicPalette.white.color);
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| final _regular = TextPaint(style: _regularTextStyle);
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| final _tiny = TextPaint(style: _regularTextStyle.copyWith(fontSize: 14.0));
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| final _box = _regular.copyWith(
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|   (style) => style.copyWith(
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|     color: Colors.lightGreenAccent,
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|     fontFamily: 'monospace',
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|     letterSpacing: 2.0,
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|   ),
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| );
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| final _shaded = TextPaint(
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|   style: TextStyle(
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|     color: BasicPalette.white.color,
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|     fontSize: 40.0,
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|     shadows: const [
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|       Shadow(color: Colors.red, offset: Offset(2, 2), blurRadius: 2),
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|       Shadow(color: Colors.yellow, offset: Offset(4, 4), blurRadius: 4),
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|     ],
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|   ),
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| );
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| 
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| class MyTextBox extends TextBoxComponent {
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|   MyTextBox(String text)
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|       : super(
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|           text,
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|           textRenderer: _box,
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|           boxConfig: TextBoxConfig(
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|             maxWidth: 400,
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|             timePerChar: 0.05,
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|             growingBox: true,
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|             margins: const EdgeInsets.all(25),
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|           ),
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|         );
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| 
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|   @override
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|   void drawBackground(Canvas c) {
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|     final rect = Rect.fromLTWH(0, 0, width, height);
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|     c.drawRect(rect, Paint()..color = Colors.white10);
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|   }
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| }
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| 
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| class TextGame extends FlameGame {
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|   @override
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|   Future<void> onLoad() async {
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|     await super.onLoad();
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|     add(
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|       TextComponent('Hello, Flame', textRenderer: _regular)
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|         ..anchor = Anchor.topCenter
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|         ..x = size.x / 2
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|         ..y = 32.0,
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|     );
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| 
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|     add(
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|       TextComponent('Text with shade', textRenderer: _shaded)
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|         ..anchor = Anchor.topRight
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|         ..position = size - Vector2.all(100),
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|     );
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| 
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|     add(
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|       TextComponent('center', textRenderer: _tiny)
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|         ..anchor = Anchor.center
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|         ..position.setFrom(size / 2),
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|     );
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| 
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|     add(
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|       TextComponent('bottomRight', textRenderer: _tiny)
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|         ..anchor = Anchor.bottomRight
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|         ..position.setFrom(size),
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|     );
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| 
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|     add(
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|       MyTextBox(
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|         '"This is our world now. The world of the electron and the switch; '
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|         'the beauty of the baud. We exist without nationality, skin color, '
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|         'or religious bias. You wage wars, murder, cheat, lie to us and try '
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|         "to make us believe it's for our own good, yet we're the "
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|         'criminals. Yes, I am a criminal. My crime is that of curiosity."',
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|       )
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|         ..anchor = Anchor.bottomLeft
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|         ..y = size.y,
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|     );
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|   }
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| }
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