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* `ShapeComponent` changes size, position and angle of underlying Shape * Added description to ShapeComponent * Fix test * Update packages/flame/lib/src/components/shape_component.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Add absoluteScale and absoluteAngle to PositionComponent * Refactor ShapeComponent * Should be scaled by total scale, not scaled size * Premature optimization for creation for objects in Polygon * Use path for default Polygon constructor * Do not sync component and hitbox shape * Fix analyze issue * Add example for flipping with collision detection * Don't use absoluteScale * Fix examples * Fix examples * Doesn't need super.render * Fix Circle dartdoc * Update changelog * Update names of vertices caches in Polygon * Update text docs * Revert "Update text docs" This reverts commit 73a68a465d76eb0eb50bb3753e57b2f4e3b5a7f4. * Fix examples * ShapeComponents docs * Move example games to the top * Fix dartdoc comment about polygon vertex relation * Fix order of polygon vertices in dartdoc * Fix anchor for PolygonComponent.fromPoints * Add test with ancestors * Update doc/components.md Co-authored-by: Pasha Stetsenko <stpasha@google.com> * Update doc/components.md Co-authored-by: Erick <erickzanardoo@gmail.com> * Rename example classes * Fix linting issues in examples * Don't use px * Use isTrue and isFalse * Update doc/components.md Co-authored-by: Erick <erickzanardoo@gmail.com> * Fixed comments on PR Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Pasha Stetsenko <stpasha@google.com>
47 lines
1.4 KiB
Dart
47 lines
1.4 KiB
Dart
import 'dart:math';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/src/effects2/remove_effect.dart'; // ignore: implementation_imports
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import 'package:flutter/material.dart';
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class RemoveEffectExample extends FlameGame with HasTappableComponents {
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static const description = '''
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Click on any circle to apply a RemoveEffect, which will make the circle
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disappear after a 0.5 second delay.
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''';
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@override
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void onMount() {
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super.onMount();
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camera.viewport = FixedResolutionViewport(Vector2(400, 600));
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final rng = Random();
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for (var i = 0; i < 20; i++) {
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add(_RandomCircle.random(rng));
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}
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}
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}
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class _RandomCircle extends CircleComponent with Tappable {
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_RandomCircle(double radius, {Vector2? position, Paint? paint})
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: super(radius: radius, position: position, paint: paint);
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factory _RandomCircle.random(Random rng) {
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final radius = rng.nextDouble() * 30 + 10;
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final position = Vector2(
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rng.nextDouble() * 320 + 40,
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rng.nextDouble() * 520 + 40,
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);
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final paint = Paint()
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..color = Colors.primaries[rng.nextInt(Colors.primaries.length)];
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return _RandomCircle(radius, position: position, paint: paint);
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}
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@override
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bool onTapDown(TapDownInfo info) {
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add(RemoveEffect(delay: 0.5));
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return false;
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}
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}
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