Files
flame/examples
Luan Nico 2fd84c846f feat!: Update flame_noise to use latest version of fast_noise (#3015)
Update flame_noise to use the latest version of fast_noise, basically
replacing the Perlin-specific effect controller with a generic
`NoiseEffectController` that can take in any noise class (leveraging the
new Noise2 interface).

Just update from `PerlinNoiseEffectController` to
`NoiseEffectController` and provide the noise/parameters you want
directly into the `noise` field.

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Co-authored-by: Lukas Klingsbo <me@lukas.fyi>
2024-02-04 16:37:54 +01:00
..

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Flame Examples

This is a set of small examples showcasing specific features of the Flame Engine; it's a great source of learning how to use certain things. See it live here.

This app is composed of a main menu in which you can select one of the examples and play with it. Each example is a standalone game and is contained within its own file, so you can easily checkout the code and see how it works.

For a very simple, but complete game in Flame, check the example folder inside the Flame package.

Help

If you have questions about this:

  • Check the source code, the examples are meant to be simple, short, and easy to read.
  • Check our extensive documentation, links to which can be found on the main repo (faq, docs folder, code/api docs, tutorials, flame-awesome).
  • Join Blue Fire's Discord, we have a #flame channel where you can find lots of people to help and get help from.
  • Use the flame tag on StackOverflow.