Files
2020-12-09 10:10:12 +00:00

70 lines
1.4 KiB
Dart

import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import './example_game.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
ExampleGame _myGame;
Widget pauseMenuBuilder(BuildContext buildContext) {
return Center(
child: Container(
width: 100,
height: 100,
color: const Color(0xFFFF0000),
child: const Center(
child: const Text('Paused'),
),
),
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Testing addingOverlay'),
),
body: _myGame == null
? const Text('Wait')
: GameWidget<ExampleGame>(
game: _myGame,
overlayBuilderMap: {
"PauseMenu": pauseMenuBuilder,
},
),
floatingActionButton: FloatingActionButton(
onPressed: () => newGame(),
child: const Icon(Icons.add),
),
);
}
void newGame() {
setState(() {
_myGame = ExampleGame();
print('New game created');
});
}
}