Files
2020-12-09 10:10:12 +00:00

61 lines
1.2 KiB
Dart

import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
void main() {
runApp(
GameWidget(
game: MyGame(),
),
);
}
/// Includes an example including basic detectors
class MyGame extends Game
with TapDetector, DoubleTapDetector, PanDetector, LongPressDetector {
final _whitePaint = BasicPalette.white.paint;
final _bluePaint = Paint()..color = const Color(0xFF0000FF);
final _greenPaint = Paint()..color = const Color(0xFF00FF00);
final _redPaint = Paint()..color = const Color(0xFFFF0000);
@override
Color backgroundColor() => const Color(0xFFF1F1F1);
Paint _paint;
Rect _rect = const Rect.fromLTWH(50, 50, 50, 50);
MyGame() {
_paint = _whitePaint;
}
@override
void onTap() {
_paint = _paint == _whitePaint ? _bluePaint : _whitePaint;
}
@override
void onDoubleTap() {
_paint = _greenPaint;
}
@override
void onLongPress() {
_paint = _redPaint;
}
@override
void onPanUpdate(DragUpdateDetails details) {
_rect = _rect.translate(details.delta.dx, details.delta.dy);
}
@override
void update(double dt) {}
@override
void render(Canvas canvas) {
canvas.drawRect(_rect, _paint);
}
}