Files
2020-12-09 10:10:12 +00:00

91 lines
2.2 KiB
Dart

import 'package:flame/effects/combined_effect.dart';
import 'package:flame/effects/move_effect.dart';
import 'package:flame/effects/scale_effect.dart';
import 'package:flame/effects/rotate_effect.dart';
import 'package:flame/effects/sequence_effect.dart';
import 'package:flame/gestures.dart';
import 'package:flame/extensions/offset.dart';
import 'package:flame/extensions/vector2.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import './square.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.util.fullScreen();
runApp(
GameWidget(
game: MyGame(),
),
);
}
class MyGame extends BaseGame with TapDetector {
Square greenSquare;
MyGame() {
final green = Paint()..color = const Color(0xAA338833);
greenSquare = Square(green, Vector2.all(100));
add(greenSquare);
}
@override
void onTapUp(TapUpDetails details) {
final Vector2 currentTap = details.localPosition.toVector2();
greenSquare.clearEffects();
final move1 = MoveEffect(
path: [currentTap],
speed: 250.0,
curve: Curves.bounceInOut,
isInfinite: false,
isAlternating: true,
);
final move2 = MoveEffect(
path: [
currentTap + Vector2(0, 50),
currentTap + Vector2(-50, -50),
currentTap + Vector2(50, 0),
],
speed: 150.0,
curve: Curves.easeIn,
isInfinite: false,
isAlternating: false,
);
final scale = ScaleEffect(
size: currentTap,
speed: 100.0,
curve: Curves.easeInCubic,
isInfinite: false,
isAlternating: false,
);
final rotate = RotateEffect(
angle: currentTap.angleTo(Vector2.all(100)),
duration: 0.8,
curve: Curves.decelerate,
isInfinite: false,
isAlternating: false,
);
final combination = CombinedEffect(
effects: [move2, rotate],
isInfinite: false,
isAlternating: true,
onComplete: () => print("combination complete"),
);
final sequence = SequenceEffect(
effects: [move1, scale, combination],
isInfinite: false,
isAlternating: true,
);
sequence.onComplete = () => print("sequence complete");
greenSquare.addEffect(sequence);
}
}