mirror of
https://github.com/flame-engine/flame.git
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91 lines
2.2 KiB
Dart
91 lines
2.2 KiB
Dart
import 'package:flame/effects/combined_effect.dart';
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import 'package:flame/effects/move_effect.dart';
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import 'package:flame/effects/scale_effect.dart';
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import 'package:flame/effects/rotate_effect.dart';
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import 'package:flame/effects/sequence_effect.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/extensions/offset.dart';
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import 'package:flame/extensions/vector2.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import './square.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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await Flame.util.fullScreen();
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runApp(
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GameWidget(
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game: MyGame(),
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),
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);
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}
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class MyGame extends BaseGame with TapDetector {
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Square greenSquare;
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MyGame() {
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final green = Paint()..color = const Color(0xAA338833);
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greenSquare = Square(green, Vector2.all(100));
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add(greenSquare);
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}
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@override
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void onTapUp(TapUpDetails details) {
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final Vector2 currentTap = details.localPosition.toVector2();
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greenSquare.clearEffects();
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final move1 = MoveEffect(
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path: [currentTap],
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speed: 250.0,
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curve: Curves.bounceInOut,
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isInfinite: false,
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isAlternating: true,
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);
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final move2 = MoveEffect(
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path: [
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currentTap + Vector2(0, 50),
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currentTap + Vector2(-50, -50),
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currentTap + Vector2(50, 0),
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],
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speed: 150.0,
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curve: Curves.easeIn,
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isInfinite: false,
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isAlternating: false,
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);
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final scale = ScaleEffect(
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size: currentTap,
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speed: 100.0,
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curve: Curves.easeInCubic,
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isInfinite: false,
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isAlternating: false,
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);
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final rotate = RotateEffect(
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angle: currentTap.angleTo(Vector2.all(100)),
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duration: 0.8,
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curve: Curves.decelerate,
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isInfinite: false,
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isAlternating: false,
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);
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final combination = CombinedEffect(
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effects: [move2, rotate],
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isInfinite: false,
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isAlternating: true,
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onComplete: () => print("combination complete"),
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);
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final sequence = SequenceEffect(
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effects: [move1, scale, combination],
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isInfinite: false,
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isAlternating: true,
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);
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sequence.onComplete = () => print("sequence complete");
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greenSquare.addEffect(sequence);
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}
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}
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