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1.7 KiB
Dart

import 'package:flutter/material.dart' hide Animation;
import 'package:flame/game.dart';
import 'package:flame/sprite.dart';
import 'package:flame/layer/layer.dart';
import 'package:flame/flame.dart';
import 'dart:ui';
void main() async {
Flame.initializeWidget();
await Flame.util.fullScreen();
runApp(LayerGame().widget);
}
class GameLayer extends DynamicLayer {
final Sprite playerSprite;
final Sprite enemySprite;
GameLayer(this.playerSprite, this.enemySprite) {
preProcessors.add(ShadowProcessor());
}
@override
void drawLayer() {
playerSprite.renderRect(
canvas,
const Rect.fromLTWH(50, 50, 150, 150),
);
enemySprite.renderRect(
canvas,
const Rect.fromLTWH(250, 150, 100, 50),
);
}
}
class BackgroundLayer extends PreRenderedLayer {
final Sprite sprite;
BackgroundLayer(this.sprite) {
preProcessors.add(ShadowProcessor());
}
@override
void drawLayer() {
sprite.renderRect(
canvas,
const Rect.fromLTWH(50, 200, 300, 150),
);
}
}
class LayerGame extends Game {
Layer gameLayer;
Layer backgroundLayer;
@override
Future<void> onLoad() async {
final playerSprite = Sprite(await images.load('player.png'));
final enemySprite = Sprite(await images.load('enemy.png'));
final backgroundSprite = Sprite(await images.load('background.png'));
gameLayer = GameLayer(playerSprite, enemySprite);
backgroundLayer = BackgroundLayer(backgroundSprite);
}
@override
void update(double dt) {}
@override
void render(Canvas canvas) {
gameLayer.render(canvas);
backgroundLayer.render(canvas);
}
@override
Color backgroundColor() => const Color(0xFF38607C);
}