Files
flame/lib/components/composed_component.dart
2020-04-20 21:11:54 +02:00

92 lines
2.6 KiB
Dart

import 'dart:ui';
import 'package:flame/components/mixins/has_game_ref.dart';
import 'package:flame/components/mixins/tapable.dart';
import 'package:flame/game/base_game.dart';
import 'package:ordered_set/comparing.dart';
import 'package:ordered_set/ordered_set.dart';
import 'component.dart';
import 'mixins/resizable.dart';
/// A mixin that helps you to make a `Component` wraps other components. It is useful to group visual components through a hierarchy.
/// When implemented, makes every item in its `components` collection field be updated and rendered with the same conditions.
///
/// Example of usage, where visibility of two components are handled by a wrapper:
///
/// ```dart
/// class GameOverPanel extends PositionComponent with Resizable, ComposedComponent {
/// bool visible = false;
///
/// GameOverText gameOverText;
/// GameOverButton gameOverButton;
///
/// GameOverPanel(Image spriteImage) : super() {
/// gameOverText = GameOverText(spriteImage); // GameOverText is a Component
/// gameOverButton = GameOverButton(spriteImage); // GameOverRestart is a SpriteComponent
///
/// components..add(gameOverText)..add(gameOverButton);
/// }
///
/// @override
/// void render(Canvas canvas) {
/// if (visible) {
/// super.render(canvas);
/// } // If not, neither of its `components` will be rendered
/// }
/// }
/// ```
///
mixin ComposedComponent on Component, HasGameRef, Tapable {
OrderedSet<Component> components =
OrderedSet(Comparing.on((c) => c.priority()));
@override
void render(Canvas canvas) {
canvas.save();
components.forEach((comp) => _renderComponent(canvas, comp));
canvas.restore();
}
void _renderComponent(Canvas canvas, Component c) {
if (!c.loaded()) {
return;
}
c.render(canvas);
canvas.restore();
canvas.save();
}
@override
void update(double t) {
components.forEach((c) => c.update(t));
components.removeWhere((c) => c.destroy());
}
void add(Component c) {
if (gameRef is BaseGame) {
(gameRef as BaseGame).preAdd(c);
}
components.add(c);
}
// this is an important override for the Tapable mixin
@override
Iterable<Tapable> tapableChildren() => _findT<Tapable>();
// this is an important override for the Resizable mixin
Iterable<Resizable> resizableChildren() => _findT<Resizable>();
// Finds all children of type T, recursively
Iterable<T> _findT<T>() => components.expand((c) {
final List<T> r = [];
if (c is T) {
r.add(c as T);
}
if (c is ComposedComponent) {
r.addAll(c._findT<T>());
}
return r;
}).cast();
}