Files
flame/lib/components/mixins/tapable.dart
2020-05-20 19:55:36 -03:00

66 lines
1.8 KiB
Dart

import 'dart:ui';
import 'package:flutter/gestures.dart';
import '../../game/base_game.dart';
mixin Tapable {
Rect toRect();
void onTapCancel() {}
void onTapDown(TapDownDetails details) {}
void onTapUp(TapUpDetails details) {}
int _currentPointerId;
bool _checkPointerId(int pointerId) => _currentPointerId == pointerId;
bool checkTapOverlap(Offset o) => toRect().contains(o);
void handleTapDown(int pointerId, TapDownDetails details) {
if (checkTapOverlap(details.localPosition)) {
_currentPointerId = pointerId;
onTapDown(details);
}
tapableChildren().forEach((c) => c.handleTapDown(pointerId, details));
}
void handleTapUp(int pointerId, TapUpDetails details) {
if (_checkPointerId(pointerId) && checkTapOverlap(details.localPosition)) {
_currentPointerId = null;
onTapUp(details);
}
tapableChildren().forEach((c) => c.handleTapUp(pointerId, details));
}
void handleTapCancel(int pointerId) {
if (_checkPointerId(pointerId)) {
_currentPointerId = null;
onTapCancel();
}
tapableChildren().forEach((c) => c.handleTapCancel(pointerId));
}
/// Overwrite this to add children to this [Tapable].
///
/// If a [Tapable] has children, its children be taped as well.
Iterable<Tapable> tapableChildren() => [];
}
mixin HasTapableComponents on BaseGame {
Iterable<Tapable> get _tapableComponents =>
components.where((c) => c is Tapable).cast();
void onTapCancel(int pointerId) {
_tapableComponents.forEach((c) => c.handleTapCancel(pointerId));
}
void onTapDown(int pointerId, TapDownDetails details) {
_tapableComponents.forEach((c) => c.handleTapDown(pointerId, details));
}
void onTapUp(int pointerId, TapUpDetails details) {
_tapableComponents.forEach((c) => c.handleTapUp(pointerId, details));
}
}