Files
flame/examples/lib/stories/input/joystick_player.dart

46 lines
1.2 KiB
Dart

import 'package:flame/collisions.dart';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
class JoystickPlayer extends SpriteComponent
with HasGameRef, CollisionCallbacks {
/// Pixels/s
double maxSpeed = 300.0;
late final Vector2 _lastSize = size.clone();
late final Transform2D _lastTransform = transform.clone();
final JoystickComponent joystick;
JoystickPlayer(this.joystick)
: super(size: Vector2.all(100.0), anchor: Anchor.center);
@override
Future<void> onLoad() async {
sprite = await gameRef.loadSprite('layers/player.png');
position = gameRef.size / 2;
add(RectangleHitbox()..debugMode = true);
}
@override
void update(double dt) {
if (!joystick.delta.isZero() && activeCollisions.isEmpty) {
_lastSize.setFrom(size);
_lastTransform.setFrom(transform);
position.add(joystick.relativeDelta * maxSpeed * dt);
angle = joystick.delta.screenAngle();
}
}
@override
void onCollisionStart(Set<Vector2> _, PositionComponent __) {
super.onCollisionStart(_, __);
transform.setFrom(_lastTransform);
size.setFrom(_lastSize);
}
@override
void onCollisionEnd(PositionComponent __) {
super.onCollisionEnd(__);
}
}