Files
flame/doc/examples/collision_detection/lib/main_simple.dart
2021-03-05 16:01:38 +01:00

85 lines
1.9 KiB
Dart

import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/geometry.dart';
import 'package:flame/gestures.dart';
import 'package:flutter/material.dart' hide Image, Draggable;
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.device.fullScreen();
final game = MyGame();
runApp(
GameWidget(
game: game,
),
);
}
class MyCollidable extends PositionComponent
with HasGameRef<MyGame>, Hitbox, Collidable {
Vector2 velocity;
final _collisionColor = Colors.amber;
bool _isWallHit = false;
bool _isCollision = false;
MyCollidable(Vector2 position) {
this.position = position;
size = Vector2.all(100);
anchor = Anchor.center;
addShape(HitboxCircle());
}
@override
Future<void> onLoad() async {
final center = gameRef.size / 2;
velocity = (center - position).normalized() * 150;
}
@override
void update(double dt) {
super.update(dt);
if (_isWallHit) {
remove();
return;
}
debugColor = _isCollision ? _collisionColor : const Color(0xFFFF00FF);
position.add(velocity * dt);
_isCollision = false;
}
@override
void render(Canvas canvas) {
super.render(canvas);
renderShapes(canvas);
}
@override
void onCollision(Set<Vector2> intersectionPoints, Collidable other) {
if (other is ScreenCollidable) {
_isWallHit = true;
return;
}
_isCollision = true;
}
}
class MyGame extends BaseGame with HasCollidables, TapDetector {
final TextConfig fpsTextConfig = TextConfig(
color: const Color(0xFFFFFFFF),
);
@override
Future<void> onLoad() async {
add(ScreenCollidable());
}
@override
void onTapDown(TapDownDetails details) {
add(MyCollidable(details.localPosition.toVector2()));
}
}