mirror of
				https://github.com/flame-engine/flame.git
				synced 2025-11-04 04:47:13 +08:00 
			
		
		
		
	First pass at migrating from `RawKeyEvent` and `RawKeyboard` to `KeyEvent` and `HardwareKeyboard`. Context: https://docs.flutter.dev/release/breaking-changes/key-event-migration
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/palette.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter/widgets.dart';
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class NoFlameGameExample extends Game with KeyboardEvents {
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  static const String description = '''
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    This example showcases how to create a game without the FlameGame.
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    It also briefly showcases how to act on keyboard events.
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    Usage: Use W A S D to steer the rectangle.
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  ''';
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  static final Paint white = BasicPalette.white.paint();
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  static const int speed = 200;
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  Rect rect = const Rect.fromLTWH(0, 100, 100, 100);
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  final Vector2 velocity = Vector2(0, 0);
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  @override
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  void update(double dt) {
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    final displacement = velocity * (speed * dt);
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    rect = rect.translate(displacement.x, displacement.y);
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  }
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  @override
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  void render(Canvas canvas) {
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    canvas.drawRect(rect, white);
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  }
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  @override
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  KeyEventResult onKeyEvent(
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    KeyEvent event,
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    Set<LogicalKeyboardKey> keysPressed,
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  ) {
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    final isKeyDown = event is KeyDownEvent;
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    if (event.logicalKey == LogicalKeyboardKey.keyA) {
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      velocity.x = isKeyDown ? -1 : 0;
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    } else if (event.logicalKey == LogicalKeyboardKey.keyD) {
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      velocity.x = isKeyDown ? 1 : 0;
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    } else if (event.logicalKey == LogicalKeyboardKey.keyW) {
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      velocity.y = isKeyDown ? -1 : 0;
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    } else if (event.logicalKey == LogicalKeyboardKey.keyS) {
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      velocity.y = isKeyDown ? 1 : 0;
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    }
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    return super.onKeyEvent(event, keysPressed);
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  }
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}
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