Files
flame/examples/lib/stories/effects/opacity_effect_example.dart
Luan Nico 27e4dcb65a chore: Update usages of Dart UI Color to not use deprecated fields and methods [flame_3d] (#3297)
Update usages of Dart UI Color to not use deprecated fields and methods.
On latest main of Flutter these will cause lint errors, [as can be seen
here](https://github.com/flame-engine/flame/actions/runs/10814047130/job/29999530293?pr=3282).

Note: I will update the `flame_3d`-specific violations on a followup.
2024-12-11 14:26:29 -05:00

53 lines
1.4 KiB
Dart

import 'package:examples/commons/ember.dart';
import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
class OpacityEffectExample extends FlameGame with TapDetector {
static const String description = '''
In this example we show how the `OpacityEffect` can be used in two ways.
The left Ember will constantly pulse in and out of opacity and the right
flame will change opacity when you click the screen.
''';
late final SpriteComponent sprite;
@override
Future<void> onLoad() async {
final flameSprite = await loadSprite('flame.png');
add(
sprite = SpriteComponent(
sprite: flameSprite,
position: Vector2(300, 100),
size: Vector2(149, 211),
),
);
add(
Ember(
position: Vector2(180, 230),
size: Vector2.all(100),
)..add(
OpacityEffect.fadeOut(
EffectController(
duration: 1.5,
reverseDuration: 1.5,
infinite: true,
),
),
),
);
}
@override
void onTap() {
final opacity = sprite.paint.color.a;
if (opacity >= 0.5) {
sprite.add(OpacityEffect.fadeOut(EffectController(duration: 1)));
} else {
sprite.add(OpacityEffect.fadeIn(EffectController(duration: 1)));
}
}
}